Zubaidah Abdul Rahman
Department of Electrical Engineering, Politeknik Kuala Terengganu

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Development and use of collaboration database management system Zubaidah Abdul Rahman; Siti Sarah Malini Mohd Hanifa; Rasmaliza Rashid
Journal of Counseling and Educational Technology Vol 5, No 2 (2022): Journal of Counseling and Educational Technology
Publisher : RedWhite Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/01601

Abstract

e-Collab8 is a centralized system that helps manage collaboration information at Politeknik Kuala Terengganu (PKT). The system allows intended users to perform information management online. The problem faced by the management is that the data of the companies conducting the collaboration is not stored centrally in one database and is difficult to access at any time. The objective of this project is to collect records of the number of industries working with PKT and can be accessed by any officer in charge. In addition, collaboration activities can be updated at the departmental and unit level, subsequently reports can be generated for top management needs. The display of company activity status can also be viewed in real time by all users. The research method used is prototype methodology. In conclusion, the e-Collab8 system can help officers in charge and other users to access information related to collaboration easily and quickly.
Development of board game as teaching aids for basic electronics courses Zubaidah Abdul Rahman; Rasmaliza Rashid; Siti Sarah Malini Mohd Hanifa
Journal of Counseling and Educational Technology Vol 5, No 1 (2022): Journal of Counseling and Educational Technology
Publisher : RedWhite Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/01611

Abstract

A variety of teaching methods can help increase students' interest and focus on a subject. A game -based learning approach is suitable to be used by students for them to enhance their problem solving skills directly or indirectly during the game session. The students have difficulty remembering and understanding the symbols, structures and functions of electronic components causing them failed to answer assessment questions well. This teaching aids are specifically designed to enhance students’ understanding of basic electronics courses that have a variety of name, symbols, structure and functions to remember. Also suitable use during learning sessions because it can increase students' understanding through rapid learning and revision while playing. Due to limited electronic-based board games in the market, The Components was suggested as one of the learning tools, especially in the field of electrical engineering.