Claim Missing Document
Check
Articles

Found 17 Documents
Search

DEVELOP VIDEO GAMES AS THERAPEUTIC MEDIA FOR DEPRESSION USING RESEARCH AND DEVELOPMENT METHOD Diny Anggriani Adnas; Rachmawan Rachmawan
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Depression is one of the most common mental sicknesses occurred currently, a person diagnosed with depression usually has an extreme emotional disturbance caused by great stress and anxiety that can lead the person to become suicidal over time Technology has evolved quite significantly over time, especially in multimedia, multimedia makes things easier and more practical to be delivered such as information and spreading messages to a large community in a short time. Video Games is one of the most popular multimedia categories, it gain a lot of popularity among people especially the younger generation, video games can help people to reduce stress and deal with anxiety to its player. In this research, the author designed a video game using one of the most popular game engines which is Unity with Research and Development method which refers to ADDIE (Analyze, Design, Develop, Implement, Evaluate). The game was a story-based game about depression and the feeling of being left alone. The output of this research is a short story-based 2D pixel art platformer game that was designed and coded using the Unity game engine. The development of this game is expected to help people deal with depression and help to spread awareness about mental health, especially depression to public people.
DESIGN AND DEVELOPMENT 2D GAME “PERANG GERILYA JENDERAL SUDIRMAN” USING GAME DEVELOPMENT LIFE CYCLE METHOD Diny Anggriani Adnas; River River
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Video games is used mostly for entertainment, but video games also can be used for learning it can make the player follow a story while playing. Indonesian have many history and heroic story however many Indonesian people already forgotten what is tfhe hero do on history of Indonesian to deserve claim a title of Indonesian hero, so because of that author produce a game that tell everyone one of Indonesian history and heroic story named “Perang Gerilya Jenderal Sudirman” that can help to remind them. This story is about Indonesian Hero General Sudirman and the unity of Indonesian people to fight back against enemy Holland. This game is created using unity and C# Programming Language. Unity is a game engine that help developer to create the game and for C# is for developer to create function or logic for the game. This Research using GDLC (Game Development Life Cycle) Method. GDLC is a method process stages of game development that consists initiation, pre-production, production, testing, beta, release. By Creating this game the author hope this game can be release and help the people intends to learn the history and heroic story of General Sudirman and the unity of Indonesian people fighting the invader through game.
2D VIDEO GAME DESIGN AND DEVELOPMENT USING FINITE STATE MACHINE METHOD Diny Anggriani Adnas; Deren Deren
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Ever since the creation of world’s first video game named “Tennis for Two” by a physicist named William Higinbotham with a purpose of stimulate learning and interest in physic, a lot of researcher started to research the effectiveness of video game as an educational media. One of the research by Richard E. Mayer shown that Celeste Pilegard has already suggested the idea of video game as a homework material. But a lot of researcher said that they wanted an evidence of the effectiveness of video game as educational purposes. The research conducted by Richard E. Mayer said that video game can be used as educational purpose even surpass the conventional media. Python is an object-orientated programming language created by Guido van Rossum with a philosophy to make user able to read source code easier. This programming language is popular to the point a lot of companies uses Python to create an application for their own company, because of this a lot of beginners wanted to study this language but struggle because of the difficulty of finding a free learning media for this programming language. The purpose of this research is to make the basic knowledge of Python Programming Language become even more accessible to everyone and to show the capability of the author in computer science department, specifically in video game development. The author uses Unity, Paint.NET and Bolt Visual Scripting as the tool to develop the video game in this research. The end result of this research is a video game titled “The Room” that developed using Unity as game engine and Finite State Machine as the method.
Perancangan dan Pengembangan Company Profıle Berbasıs Web Pada Toko Byzen Diny Anggriani Adnas; Jennifer Chandrinova
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Broadly speaking, company profile is a general description of a company that aims to provide a number of detailed information about the company's existence. Therefore, the company profile is considered to be able to increase customer awareness and attract attention. Toko Byzen is a business that sells a variety of kitchen utensils from the Tupperware brands that has been running for about 10 years. However, the media for conveying information about the shop is still in a traditional form such as print media and the information presented there is less detailed. Therefore, it is necessary to design a web-based company profile in order to improve the service of the store. The methodology applied in this research is waterfall method that aims to solve practical problems of the modern world. The final result of the research is in the form of a Web Company Profile that can be used as an asset or image of the store
Perancangan Dan Implementası Iklan Vıdeo IG TV Pada Outfıt Batam Store Diny Anggriani Adnas; Mudrikah Nur Fauzi
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

One of the businesses that is now getting more and more enthusiasts is the distribution business. Distro is a fashion business that sells local and international brand products. The higher the need for fashion, the more motivated business people to make an innovation that is even more creative. Through secial media, business people can promote their products easily and are able to reach a wider audience. This study aims to design and implement IGTV video advertisements on distribution products. The research design of IGTV video advertisements uses applied research methods. İn implementing this IGTV video ad, the author uses data collection methods, namely by observation and interviews. This IGTV advertising video has the aim of being a product promotion media that will be implemented on the Outfit Batam Store’s Instagram account.
Vıdeo Akredıtası Perguruan Tınggı Unıversıtas Internasıonal Batam Diny Anggriani Adnas; Rachmawan Rachmawan
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Accreditation is the process of determining the eligibility of an education program, a great accreditation score will increase the public’s view of that program. Universitas Internasional Batam is one of the largest and best universities on the Batam island. In March 2019, Universitas Internasional Batam held an accreditation and gained B in the end, in order to attract public attention therefore a video about accreditation in Universitas Internasional Batam were made. The author will gain the data and information for this report using observation and documentation, then the data gained using documentation will be edited using Adobe Premiere Pro CC 2020. The Author expect that the video will attract public attention and will increase university’s image and reputation.
Perancangan dan Implementasi Video Company Profile di Auto Mandiri dengan Menggunakan Metode MDLC Diny Anggriani Adnas; Jefry Tan
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v5i1.7934

Abstract

Video company profile merupakan salah satu media yang digunakan oleh para klien dalam mempromosikan perusahaan mereka secara digital kepada para masyarakat. Dengan adanya video company profile, masyarakat dapat lebih mengetahui lebih banyak mengenai perusahaan tanpa harus mengunjungi perusahaan tersebut. Saat ini, mitra Auto Mandiri masih belum memiliki video company profile sehingga mitra tersebut sedikit dikenal oleh masyarakat yang menyebabkan kurangnya pelanggan yang berkunjung. Maka dari itu, dengan adanya video company profile ini dapat meningkatkan para pelanggan yang berkunjung di mitra tersebut. Metode pelaksanaan proyek video company profile ini menggunakan model Multimedia Development Life Cycle (MDLC). Pembuatan video company profile ini dapat membantu mitra Auto Mandiri dalam menarik para perhatian masyarakat sekitar dan meningkatkan para pelanggan yang berkunjung. Pengembangan video company profile ini diharapkan dapat dijadikan sebagai referensi dalam pengembangan video company profile kedepannya