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Sosialiasai Nugget Sayur Ikan Patin Untuk Meningkatkan Konsumsi Ikan di Desa Koto Damai Kampar Kiri Tengah Fazil Hazman; Adhisty Muthia Rani; Dhea Riski Ismaya; Sri Maharani; Muhammad Adrian Maulana; Alfahrur Rahman; Ranee Sly Panggabean; Na’imatul Rodiah; Fakhri Syatu Kunsino; Kartika Kartika
MASPUL JOURNAL OF COMMUNITY EMPOWERMENT Vol 4 No 2 (2022): MASPUL JOURNAL OF COMMUNITY EMPOWERMENT
Publisher : LP2M Universitas Muhammadiyah Enrekang

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Abstract

One of the needs of urban communities today is the availability of practical food ingredients, namely those that are ready to cook (ready to be cooked) and ready to eat (ready to eat). Ready of cook means that it takes less time to prepare food. One form of food that is ready to cook is nuggets. Nuggets are one of the foods that are most often consumed and made by everyone, either for their own use, for sale, or for others. Nuggets seem more elegant because this food does not characterize luxury or lack. This socialization aims to increase fish consumption in Koto Damai Village. This socialization uses Factorial Design and Nugget content, which consists of 2 factors. The first factor is the ingredients used to make nuggets, including: Fish Fillet, Catfish, Carrots, Scallions, Garlic, Salt and seasonings, Wheat Flour, Panir Flour, Eggs, and Water. The second factor is the type of fish, namely: Catfish.
Pengembangan Komik Digital Interaktif sebagai Media Pembelajaran Pendidikan Jasmani, Olahraga dan Kesehatan pada Materi Pencak Silat di SD Kota Pekanbaru Na’imatul Rodiah; Ramadi, Ramadi; Vai, Aref
Jurnal Porkes Vol 7 No 1 (2024): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v7i1.25763

Abstract

This study aims to evaluate the feasibility of interactive digital comics as a learning media for PJOK on pencak silat material at SDN 37 Pekanbaru City. This research method uses a development model (analysis, design, development, implementation, evaluation). Field trial subjects were carried out in a small group test with 15 fifth grade students. The feasibility assessment of digital comics was carried out by material experts, media experts, and through student responses. The results of the study obtained an average material expert validation score of 3.72 and a media expert of 3.46. Material experts assess the content of the material in digital comics as adequate, although there are shortcomings in the linguistic and presentation aspects that need to be improved. Meanwhile, media experts gave a positive assessment of the simplicity, integration, color, and arrangement of digital comics, but there were deficiencies in the aspects of language and text. The response of students was very positive, with students' interest reaching 91.2% and understanding of the material reaching 91.4%. This study concludes that the development of interactive digital comics as PJOK learning media has obtained good validation from experts. The implication of this research is that interactive digital comics have great potential as an effective learning tool in schools.