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PENYULUHAN BERKREASI DENGAN TAMPILAN WEBSITE YANG MENARIK Nia Ekawati
PUAN INDONESIA Vol. 4 No. 1 (2022): Jurnal Puan Indonesia Vol 4 No 1 Juli 2022
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v4i1.102

Abstract

The development of the industry that is not in line with the provision of adequate manpower, especially for the management and tourism business sectors, has resulted in the need for manpower for these fields to be wide open. Realizing this, in 2006 the local government of the city of Batam took anticipatory steps to build a state vocational school 2 batam with the program of Accounting Expertise, Travel Business, Hospitality Accommodation and Catering located on Jalan Pemuda no. 5 batam center Batam Municipality, Riau Islands Province. SMK Negeri 2 Batam with the motto "Clean, Delicious, Diligent, Advanced, Tenacious, Skilled Superior (BERMUTU)" is managed as a school that implements a comprehensive dual system by developing through collaboration with relevant industries such as banking, the Indonesian Travel Association, Apindo, Kadin, and increasing the ability of teachers/staff so that they can play a good role with total quality management in order to make SMK Negeri 2 Batam an educational institution that has quality parallel to similar schools in Singapore/Malaysia, especially other ASEAN countries. The ability of Information and Communication Technology (ICT) that is adequate and directed today absolutely must be mastered by students so that they are ready to live in the era of cyber space and face the challenges of global competence that will have an impact on their lives. Besides being a compulsory subject for vocational students, ICT also has great potential in increasing student motivation.
PELATIHAN DASAR PEMROGRAMAN VISUAL DI SMK AL-IHSAN BATUJAJAR: Visual Programming Basic Training at SMK Al-Ihsan Batujajar Shandy Tresnawati; Nia Ekawati; Novita Lestari Anggreini
PUAN INDONESIA Vol. 5 No. 1 (2023): Jurnal Puan Indonesia Vol 5 No 1 Juli 2023
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v5i1.158

Abstract

The purpose of this community service is to teach basic training on visual basic programming. Visual Basic programming is a programming language studied by Informatics Engineering and Computer Engineering students. Visual basic is a computer programming language that is directive or commands that can be understood by the computer to carry out certain commands. Community service carried out by TEDC Bandung Polytechnic students held training for students of SMK Al-Ihsan Batujajar on Basic Visual Basic Programming. This is related to the subjects available at the school, namely Windows-based Programming Subjects. The method implemented by TEDC Polytechnic students is community service in the form of training. The result of this community service is that students of SMK Al-Ihsan Batujajar can understand and implement the results of training in Windows-based Programming subjects. The conclusion of this community service is that students are able to understand and re-implement the material that has been taught by using existing facilities.
Media Pembelajaran Teknologi Informasi Pembuatan Game Retro 2D untuk Pemula Berbasis Mobile Arid Zenal Muchafidin; Nia Ekawati
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 7, No 3 (2024): Juni 2024
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v7i3.7597

Abstract

Abstrak - Industri game telah mengalami evolusi signifikan, menawarkan beragam jenis dan genre yang memenuhi selera penggemar. Penelitian ini merespons kebutuhan akan materi pembelajaran yang lebih efektif dalam pembuatan game di SMAK BPKK Bandung. Sebuah aplikasi pembelajaran mobile dikembangkan dengan fokus pada game retro 2D, menawarkan konten yang lebih sederhana, lengkap, dan mudah dipahami. Metodologi MDLC digunakan dalam pengembangan, melalui tahapan konsep, perancangan, pengumpulan bahan, pembuatan, pengujian, dan distribusi. Hasil penelitian menunjukkan bahwa aplikasi ini berhasil meningkatkan pemahaman siswa dan memotivasi mereka untuk lebih kreatif. Aplikasi ini juga mendukung guru dalam penyampaian materi dan meningkatkan prestasi sekolah dalam bidang pembuatan game. Bagi penulis, penelitian ini memperluas keterampilan dalam pengembangan media pembelajaran IT berbasis multimedia. Diharapkan aplikasi ini memberikan akses yang lebih baik bagi siswa dan mendukung perkembangan industri game retro 2D di Indonesia. Evolusi industri game tidak hanya menciptakan variasi yang kaya dalam permainan, tetapi juga membawa inovasi dalam pendidikan teknologi informasi di tingkat sekolah. Perkembangan aplikasi pembelajaran mobile semacam itu dapat menjadi modal penting bagi pembelajaran yang lebih interaktif dan menyenangkan, memberikan kontribusi nyata terhadap pertumbuhan industri game di Indonesia serta meningkatkan kualitas pendidikan di SMAK BPKK Bandung. Keberadaan aplikasi ini juga diharapkan dapat memberikan kontribusi positif bagi industri game di Indonesia dengan mengedukasi generasi muda tentang pembuatan game retro 2D.Kata kunci: Media Pembelajaran, Teknologi Informasi, Game Retro 2D, Mobile, Multimedia Development Life Cycle (MDLC). Abstract - The gaming industry has undergone significant evolution, offering a diverse range of types and genres that cater to the tastes of fans. This research responds to the need for more effective learning materials in game creation at SMAK BPKK Bandung. A mobile learning application was developed with a focus on 2D retro games, offering simpler, more complete, and easy-to-understand content. MDLC methodology was used in the development, through the stages of concept, design, material collection, creation, testing, and distribution. The results showed that the app successfully improved students' understanding and motivated them to be more creative. The app also supports teachers in the delivery of materials and improves school achievements in the field of game creation. For the author, this research expands skills in the development of multimedia-based IT learning media. It is hoped that this application provides better access for students and supports the development of the 2D retro game industry in Indonesia. The evolution of the gaming industry not only creates a rich variety in games, but also brings innovation in information technology education at the school level. The development of such mobile learning applications can be an important asset for more interactive and fun learning, making a real contribution to the growth of the gaming industry in Indonesia as well as improving the quality of education at SMAK BPKK Bandung. The existence of this application is also expected to make a positive contribution to the game industry in Indonesia by educating the younger generation about 2D retro game creation.Keywords: Learning Media, Information Technology, Retro 2D Game, Mobile, Multimedia Development Life Cycle (MDLC).