FX Hendra Prasetya
Department Of Information System, Faculty Of Computer Science Soegijapranata Catholic University

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Mobile Game Effectiveness for Game Enthusiasts Who Have Little Spare Time to Play Games Nuryanti, Nuryanti; Prasetya, FX Hendra
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (147.439 KB)

Abstract

The development of technology continues to increase. As well as the development of game that pamper the player. But on the other hand,with the increasing development of technology, gamer’s demand will also be higher as well. As example, technological devices to play games should be more practical, light, and easy to carry anywhere. This paper will discuss about the effectiveness of mobile game for game enthusiasts
Preservation of Indonesian Culture through Traditional Games Application Elsa Regiana; Albertus Dwiyoga; FX Hendra Prasetya
SISFORMA Vol 7, No 1: May 2020
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (688.335 KB) | DOI: 10.24167/sisforma.v7i1.1422

Abstract

In the face of technological developments that are more advanced, it takes action to preserve the culture. Preservation of Indonesian culture can be done through the media game. Although the game play still has a bad image in the eyes of the parents, but slowly this negative stigma may be reduced if the digital game can be packaged properly as an example as a means to educate children.For that traditional game application titled Ensiklo Dolanan made with the concept of educational games by presenting information and games around the traditional games are packaged in an interesting way to increase the enthusiasm of children in the effort to preserve the traditional game
Mobile Game Effectiveness for Game Enthusiasts Who Have Little Spare Time to Play Games Nuryanti Nuryanti; FX Hendra Prasetya
SISFORMA Vol 2, No 1 (2015): May 2015
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (147.439 KB) | DOI: 10.24167/sisforma.v2i1.404

Abstract

The development of technology continues to increase. As well as the development of game that pamper the player. But on the other hand,with the increasing development of technology, gamers demand will also be higher as well. As example, technological devices to play games should be more practical, light, and easy to carry anywhere. This paper will discuss about the effectiveness of mobile game for game enthusiasts
Graphic Design Of “Green Mission” Education Game Using Software Based On Vector Nur Yanti; Ridwan Sanjaya; FX. Hendra Prasetya
SISFORMA Vol 4, No 2 (2017): November 2017
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (393.989 KB) | DOI: 10.24167/sisforma.v4i2.1297

Abstract

Educational game is a digital game in its design using the elements of education and in it support teaching and learning by using technology that is interactive media. Generally an educational game has a fun look, an easy-to-use menu, as well as color combinations that are used that are GUI-based (Graphic User Interface) so as to create appeal to users. Because it is undeniable that the human brain tends to more quickly capture learning through visual images rather than writings. Therefore, graphic design of an educational game becomes one of the important points. Software applications become one of the solutions in making game design, one of which is a vector-based software applications. There are various software that can be used in accordance with the function and usefulness of each. But in general the way the software works almost same.
An Application for Alumni of Soegijapranata Catholic University Hanna Mulianawati; Ridwan Sanjaya; FX Hendra Prasetya
SISFORMA Vol 6, No 2: November 2019
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (553.516 KB) | DOI: 10.24167/sisforma.v6i2.1436

Abstract

Sometimes it’s hard for the university to get the information about their own alumni after the graduation ceremony. The situation of the alumni is also the same. They felt difficult to reach their university after they got a job. Some services and documents are still needed by the alumni for any reason. In fact, people nowadays live with their smartphone really closely. The smartphone could help people to get information and services while keeping them close to their community. The mobile application should be built to connect alumni and university through a smartphone via information sharing about job vacancy and providing some university’s services. Some methods are used in the process of mobile application development, such as designing the application, programming, testing, and launching. Interview and survey are done to know the responses in using the application. The conclusions of the research are the application could help the alumni to get information and services, the university is able to gain the updated data of their alumni, and make both of them closer.
Design of Melodi Nusantara Rhythm Game to Introduce Traditional Indonesians Song Sugiarto, Lie Luky Andreas; Nugroho, Agus Cahyo; Prasetya, FX Hendra
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.10225

Abstract

At The culture of traditional music and songs in Indonesia is one of the results of intellectual and cultural richness, which plays an important role in the lives of traditional communities. In addition, traditional music and songs are also national assets that embody strategic values for both Indonesia and foreign parties. Therefore, there is a need to protect traditional music and songs in Indonesia. "Melodi Nusantara" is the name of a game developed to support and introduce traditional music and songs of Indonesia. The game "Melodi Nusantara" is a rhythm game genre. The rhythm game genre is very popular and loved by all, and this game requires players to follow the rhythm of a song. This game is very suitable for listening to music while playing. With the existence of the "Melodi Nusantara" game, it is hoped that players will be able to recognize the music culture of each region in Indonesia. And researchers can also see if the "Melodi Nusantara" game will continue to be useful for players and if they would want play the "Melodi Nusantara" game in the future.
Sensitivity to Sound in Web-Based FPS Game Pasila, Agustinus Altrian Fajar; Nugroho, Erdhi Widayarto; Prasetya, FX Hendra
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.10248

Abstract

To train the hearing of individuals, both those with and without visual impairment, in a fun and effective way, the research methods used in this study include needs analysis, design, implementation, and testing. The result of this research is a web-based game that can be used to train an individual's hearing in a fun and effective way. The results of this study show that the developed web game can be used to train an individual's hearing in a fun and effective way. This game is equipped with various playing methods, each of which has several levels that can be accessed according to the level of difficulty, making it suitable for individuals with different levels of hearing ability.
The Development of Emporia Digital Raya's "IKI Canvasser" Stores Acquisition Mobile Application Arciliyagutama, Billy Alvin; Widiantoro, Albertus Dwi Yoga; Prasetya, FX Hendra
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.10331

Abstract

Inequity technology development in Indonesia had a bad impact on micro and small local stores all over Indonesia. This condition made Emporia Digital Raya acquire micro and small local stores as digital store partners to boost up their income. In a way to fasten the process, Emporia Digital Raya developed a mobile application to help and fasten the Acquirer (Emporia Digital Raya call it Area Leader) process in acquisition. This journal explains how this application is developed in the form of a mobile application based on Area Leader needs like acquisition, supervise store performance, and store visit report. This research was conducted with a quantitative method. The data collection is done by survey and literature study. Mobile application development is carried out using Java, Codeigniter 2 as the Application Programming Interface or API, PostgreSQL as database server, and Apache as the server. The study shows an overall result that this application is useful in helping Area Leaders to acquire and supervise their stores. This application is also considered user friendly. The results of application testing have been confirmed to pass the quantitative test using a survey method with 100 Area Leader from all over Indonesia.