FX Hendra Prasetya
Department Of Information System, Faculty Of Computer Science Soegijapranata Catholic University

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Journal : Journal of Business and Technology

Design of Melodi Nusantara Rhythm Game to Introduce Traditional Indonesians Song Sugiarto, Lie Luky Andreas; Nugroho, Agus Cahyo; Prasetya, FX Hendra
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.10225

Abstract

At The culture of traditional music and songs in Indonesia is one of the results of intellectual and cultural richness, which plays an important role in the lives of traditional communities. In addition, traditional music and songs are also national assets that embody strategic values for both Indonesia and foreign parties. Therefore, there is a need to protect traditional music and songs in Indonesia. "Melodi Nusantara" is the name of a game developed to support and introduce traditional music and songs of Indonesia. The game "Melodi Nusantara" is a rhythm game genre. The rhythm game genre is very popular and loved by all, and this game requires players to follow the rhythm of a song. This game is very suitable for listening to music while playing. With the existence of the "Melodi Nusantara" game, it is hoped that players will be able to recognize the music culture of each region in Indonesia. And researchers can also see if the "Melodi Nusantara" game will continue to be useful for players and if they would want play the "Melodi Nusantara" game in the future.
Sensitivity to Sound in Web-Based FPS Game Pasila, Agustinus Altrian Fajar; Nugroho, Erdhi Widayarto; Prasetya, FX Hendra
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.10248

Abstract

To train the hearing of individuals, both those with and without visual impairment, in a fun and effective way, the research methods used in this study include needs analysis, design, implementation, and testing. The result of this research is a web-based game that can be used to train an individual's hearing in a fun and effective way. The results of this study show that the developed web game can be used to train an individual's hearing in a fun and effective way. This game is equipped with various playing methods, each of which has several levels that can be accessed according to the level of difficulty, making it suitable for individuals with different levels of hearing ability.
The Development of Emporia Digital Raya's "IKI Canvasser" Stores Acquisition Mobile Application Arciliyagutama, Billy Alvin; Widiantoro, Albertus Dwi Yoga; Prasetya, FX Hendra
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.10331

Abstract

Inequity technology development in Indonesia had a bad impact on micro and small local stores all over Indonesia. This condition made Emporia Digital Raya acquire micro and small local stores as digital store partners to boost up their income. In a way to fasten the process, Emporia Digital Raya developed a mobile application to help and fasten the Acquirer (Emporia Digital Raya call it Area Leader) process in acquisition. This journal explains how this application is developed in the form of a mobile application based on Area Leader needs like acquisition, supervise store performance, and store visit report. This research was conducted with a quantitative method. The data collection is done by survey and literature study. Mobile application development is carried out using Java, Codeigniter 2 as the Application Programming Interface or API, PostgreSQL as database server, and Apache as the server. The study shows an overall result that this application is useful in helping Area Leaders to acquire and supervise their stores. This application is also considered user friendly. The results of application testing have been confirmed to pass the quantitative test using a survey method with 100 Area Leader from all over Indonesia.