FX Hendra Prasetya
Department Of Information System, Faculty Of Computer Science Soegijapranata Catholic University

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Journal : Sisforma: Journal of Information Systems

Mobile Game Effectiveness for Game Enthusiasts Who Have Little Spare Time to Play Games Nuryanti, Nuryanti; Prasetya, FX Hendra
SISFORMA Vol 2, No 1 (2015)
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (147.439 KB)

Abstract

The development of technology continues to increase. As well as the development of game that pamper the player. But on the other hand,with the increasing development of technology, gamer’s demand will also be higher as well. As example, technological devices to play games should be more practical, light, and easy to carry anywhere. This paper will discuss about the effectiveness of mobile game for game enthusiasts
Preservation of Indonesian Culture through Traditional Games Application Elsa Regiana; Albertus Dwiyoga; FX Hendra Prasetya
SISFORMA Vol 7, No 1: May 2020
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (688.335 KB) | DOI: 10.24167/sisforma.v7i1.1422

Abstract

In the face of technological developments that are more advanced, it takes action to preserve the culture. Preservation of Indonesian culture can be done through the media game. Although the game play still has a bad image in the eyes of the parents, but slowly this negative stigma may be reduced if the digital game can be packaged properly as an example as a means to educate children.For that traditional game application titled Ensiklo Dolanan made with the concept of educational games by presenting information and games around the traditional games are packaged in an interesting way to increase the enthusiasm of children in the effort to preserve the traditional game
Mobile Game Effectiveness for Game Enthusiasts Who Have Little Spare Time to Play Games Nuryanti Nuryanti; FX Hendra Prasetya
SISFORMA Vol 2, No 1 (2015): May 2015
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (147.439 KB) | DOI: 10.24167/sisforma.v2i1.404

Abstract

The development of technology continues to increase. As well as the development of game that pamper the player. But on the other hand,with the increasing development of technology, gamers demand will also be higher as well. As example, technological devices to play games should be more practical, light, and easy to carry anywhere. This paper will discuss about the effectiveness of mobile game for game enthusiasts
Graphic Design Of “Green Mission” Education Game Using Software Based On Vector Nur Yanti; Ridwan Sanjaya; FX. Hendra Prasetya
SISFORMA Vol 4, No 2 (2017): November 2017
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (393.989 KB) | DOI: 10.24167/sisforma.v4i2.1297

Abstract

Educational game is a digital game in its design using the elements of education and in it support teaching and learning by using technology that is interactive media. Generally an educational game has a fun look, an easy-to-use menu, as well as color combinations that are used that are GUI-based (Graphic User Interface) so as to create appeal to users. Because it is undeniable that the human brain tends to more quickly capture learning through visual images rather than writings. Therefore, graphic design of an educational game becomes one of the important points. Software applications become one of the solutions in making game design, one of which is a vector-based software applications. There are various software that can be used in accordance with the function and usefulness of each. But in general the way the software works almost same.
An Application for Alumni of Soegijapranata Catholic University Hanna Mulianawati; Ridwan Sanjaya; FX Hendra Prasetya
SISFORMA Vol 6, No 2: November 2019
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (553.516 KB) | DOI: 10.24167/sisforma.v6i2.1436

Abstract

Sometimes it’s hard for the university to get the information about their own alumni after the graduation ceremony. The situation of the alumni is also the same. They felt difficult to reach their university after they got a job. Some services and documents are still needed by the alumni for any reason. In fact, people nowadays live with their smartphone really closely. The smartphone could help people to get information and services while keeping them close to their community. The mobile application should be built to connect alumni and university through a smartphone via information sharing about job vacancy and providing some university’s services. Some methods are used in the process of mobile application development, such as designing the application, programming, testing, and launching. Interview and survey are done to know the responses in using the application. The conclusions of the research are the application could help the alumni to get information and services, the university is able to gain the updated data of their alumni, and make both of them closer.