Ayu Rizki Susilowati
Sekolah Dasar Negeri 1 Pandansurat, Sukoharjo, Pringsewu, Lampung, Indonesia

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Penerapan Permainan Edukatif ‘Harta Karun’ Berbasis Problem Based Learning terhadap Literasi Sains Siswa Ayu Rizki Susilowati; Yuda Ardi Saputra
Jurnal Didaktika Pendidikan Dasar Vol 6 No 2 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i2.605

Abstract

This study aims to describe increasing scientific literacy through the 'Harta Karun' educational game based on problem-based learning. The method is classroom action research (CAR). The subjects were students of class VI A SD Negeri 1 Pandansurat totaling 21 students. The results showed there was an increase in learning outcomes of science content from pre-cycle to cycle I by 38%. Then, from cycle I to cycle II by 43%. The increase in students' scientific literacy was also seen from the analysis of the questionnaire which was compiled based on competencies according to the OECD which had increased from pre-cycle to cycle II. These are: (1) explain the phenomenon scientifically; (2) competence in designing and evaluating scientific investigations; (3) interpreting data and evidence scientifically. It can be concluded that the application of the problem-based learning-based educational game 'Harta Karun' can improve the scientific literacy of grade VI elementary school students.
Penerapan Permainan Edukatif ‘Harta Karun’ Berbasis Problem Based Learning terhadap Literasi Sains Siswa Ayu Rizki Susilowati; Yuda Ardi Saputra
Jurnal Didaktika Pendidikan Dasar Vol 6 No 2 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i2.605

Abstract

This study aims to describe increasing scientific literacy through the 'Harta Karun' educational game based on problem-based learning. The method is classroom action research (CAR). The subjects were students of class VI A SD Negeri 1 Pandansurat totaling 21 students. The results showed there was an increase in learning outcomes of science content from pre-cycle to cycle I by 38%. Then, from cycle I to cycle II by 43%. The increase in students' scientific literacy was also seen from the analysis of the questionnaire which was compiled based on competencies according to the OECD which had increased from pre-cycle to cycle II. These are: (1) explain the phenomenon scientifically; (2) competence in designing and evaluating scientific investigations; (3) interpreting data and evidence scientifically. It can be concluded that the application of the problem-based learning-based educational game 'Harta Karun' can improve the scientific literacy of grade VI elementary school students.