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EFFICIENCY OF CREATIVE THINKING ABILITY IN AUGMENTED REALITY-BASED LEARNING MEDIA THE ACID RAIN THEME Fitria Ramadhani; Sjaifuddin Sjaifuddin; Septi Kurniasih
JURNAL PENA SAINS Vol 9, No 2 (2022): Jurnal Pena Sains
Publisher : Program Studi Pendidikan IPA, Fakultas Ilmu Pendidikan, Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/jps.v9i2.14116

Abstract

This research was conducted due to the lack of students' awareness of the phenomenon of acid rain. The phenomenon of acid rain can be harmful to health and ecosystems. Whereas acid rain can be prevented by increasing the awareness of students through improving the quality of education, especially the ability to think creatively which is expected to help find solutions to minimize the impact of acid rain. However, students in Indonesia have a low quality of education which causes students' creative thinking skills to be low. This study aims to determine the efficiency of Augmented Reality-based learning media in the development of creative thinking skills of seventh grade students on the theme of Acid Rain. Augmented Reality-based learning media is a technology that combines 2D and 3D virtual objects from interactive applications, thus helping in growing students' creative thinking skills. The research method used is Research and Development (RD) according to Thiagarajan (1974) which was adapted based on the 4-D model. This model consists of 4 stages of development, namely define, design, develop, and disseminate. But the research is limited to the develop stage, because this research only focuses on the efficiency level of the Augmented Reality-based learning media developed. The results of the study based on the efficiency test of learning media based on Augmented Reality with the theme of acid rain for class VII SMP obtained an average value of 88.54% in the very efficient category. Keywords: Learning Media Based on Augmented Reality, Acid Rain, Creative Thinking Ability.
PENGEMBANGAN WEBSITE PADA MATERI KEANEKARAGAMAN HAYATI TNUK BERBASIS HASIL RISET UNTUK MENINGKATKAN LITERASI KONSERVASI SISWA SMP KELAS VII Muhammad Raflia; Adi Nestiadi; Septi Kurniasih; Suroso Mukti Leksono
Jurnal Penelitian Pendidikan IPA Vol 10 No 2 (2024): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i2.6281

Abstract

This study was prompted by the lack of maximization of the use of learning media, especially the use of information and communication technology (ICT) based media, resulting in the lack of learning resources on biodiversity topics and the lack of understanding of conservation education among 7th grade students. The purpose of the research is the determination of the level of validity of the developed web site. Research and development adapted from Thiagarajan's development model was used as the method. The research tools used in this study were interviewing and validating sheets. The steps of exploring potentials and problems, data collection, product design, product validation and product revision were used to develop the website learning media. The results showed that the validity level of biodiversity research website material to improve conservation literacy among seventh graders was 89% with a very valid category, so it can be used for learning.