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Scratch Quiz Game Development using AppsGeyser Syarifuddin; Fauzan Putraga Albahri
International Journal Software Engineering and Computer Science (IJSECS) Vol. 2 No. 2 (2022): OCTOBER 2022
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v2i2.797

Abstract

The aim of the research is to develop a Scratch Quiz Game using AppsGeyser. The method used in this research is Design and Creation, which is a research method that describes and creates a new product. The steps in this method are Awareness, Suggestion, Development, Evaluation and Conclusion. It is known that the research results have succeeded in designing a Scratch Quiz game using AppsGeyser. The stages carried out from the initial stages of research, development by applying the GDLC (Game Development Life Cycle) development method starting from the initiation, pre-production, production, testing, beta, and release stages until testing has been carried out. The test results show that 57% can understand the meaning of the game being tested without the need for direction by the game maker, 82% agree that the display is attractive, 64% of every game question has the correct answer, 71% of students agree that the application can replace class exams conventional, but on the question of whether students can make applications similar to AppsGeyser, they answered % stating that students still do not understand in making similar game applications.
Scratch Quiz Game Development using AppsGeyser Syarifuddin; Fauzan Putraga Albahri
International Journal Software Engineering and Computer Science (IJSECS) Vol. 2 No. 2 (2022): OCTOBER 2022
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v2i2.797

Abstract

The aim of the research is to develop a Scratch Quiz Game using AppsGeyser. The method used in this research is Design and Creation, which is a research method that describes and creates a new product. The steps in this method are Awareness, Suggestion, Development, Evaluation and Conclusion. It is known that the research results have succeeded in designing a Scratch Quiz game using AppsGeyser. The stages carried out from the initial stages of research, development by applying the GDLC (Game Development Life Cycle) development method starting from the initiation, pre-production, production, testing, beta, and release stages until testing has been carried out. The test results show that 57% can understand the meaning of the game being tested without the need for direction by the game maker, 82% agree that the display is attractive, 64% of every game question has the correct answer, 71% of students agree that the application can replace class exams conventional, but on the question of whether students can make applications similar to AppsGeyser, they answered % stating that students still do not understand in making similar game applications.
Sistem Informasi Data Perkara Tindak Pidana Khusus Pada Kejaksaan Tinggi Aceh Muntazul Fikri; Imilda; Syarifuddin
Computer Journal Vol. 1 No. 1 (2023): February
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/cj.v1i1.33

Abstract

The Aceh High Prosecutor's Office is one of the most important parts of the Unitary State of the Republic of Indonesia's High Prosecutor's office. The Aceh High Prosecutor's Office is the "spearhead" of the Prosecutor's Office, even the performance of the Aceh High Prosecutor's Office is often measured by the community through the success of the Aceh High Prosecutor's Office in handling specific criminal cases. One of the duties of the Aceh High Prosecutor's Office is to process data on case files which are numerous and complex. Good data management is needed to ensure that these data can be used to generate information and make decisions. From the description of the background, the author limits the problem only to the design of a special crime case data system at the Aceh High Prosecutor's Office. The purpose of the discussion is to find out and design a data system design for special criminal cases at the web-based Aceh High Court. For the perfection of this research, the authors collected data using several data collection methods, including using field studies and literature studies as well as the waterfall method as a system development model. The system will really help users or managers of special criminal case data at the Aceh High Court more quickly, easily and accurately in every activity related to Special Crimes.