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HOW CAN MACHINE LEARNING HELP THE AUTHORITIES? Samuel Ady Sanjaya; Suryo Adi Rakhmawan
Seminar Nasional Official Statistics Vol 2020 No 1 (2020): Seminar Nasional Official Statistics 2020
Publisher : Politeknik Statistika STIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (184.206 KB) | DOI: 10.34123/semnasoffstat.v2020i1.497

Abstract

Corona Virus Desease (COVID-19) pandemic is causing health crisis in every region in the world, especially in Indonesia. One of the effective methods against the virus is wearing face mask in public place as the regulation made by the authorities. This paper introduces face mask detection that can be used by the authorities to make mitigation, evaluation, prevention, and action planning against COVID-19. On the other hand, this solution can be used as communication tool to evaluate people’s habit on wearing face mask. The face mask recognition in this study is developed with machine learning algorithm through the image classification method: MobileNetv2. The proposed model can be integrated with surveillance camera to impede the Covid-19 transmission by allowing the detection of people who are not wearing face mask. After the training, validation, and testing phase, the model can provide the percentage of people using face mask in some cities with high accuracy. The data produced also have a strong correlation to the vigilance index of COVID-19.
Gamification to Study Machine Learning using Octalysis Framework Monika Evelin Johan; Samuel Ady Sanjaya; Andreas Yogi Brata; Andrew Brillyant
ULTIMATICS Vol 15 No 1 (2023): Ultimatics : Jurnal Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ti.v15i1.3118

Abstract

Machine learning is an area of study that enables computers to learn and improve their performance without explicit programming. Its primary application is assisting humans in processing vast amounts of data. Machine learning is a crucial area of study, and to assist students in learning about it, a gamification application has been developed using the Android platform. The aim of this research is to not only provide knowledge to students but also make the application interesting by using the octalysis framework. The application's level of acceptance will be tested on students at Multimedia Nusantara University who are taking machine learning courses. The Unified Theory of Acceptance and Use of Technology Model (UTAUT) method will be used to evaluate the application, which received an average score of 86.77%. This score indicates that students strongly agreed that the gamification approach using the octalysis framework and Android platform for machine learning was well-received.