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The Use of Role Playing Learning Methods and Mystery Box Media to Improve Students' Learning Outcomes in Class VI SDN Lebakrejo 4 Purwodadi Kumala Dewi Pertiwi; Bunga Ayu Dibtasari; Achmad Chusairi
Justek : Jurnal Sains dan Teknologi Vol 5, No 2 (2022): November
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/justek.v5i2.11520

Abstract

Abstract: This research is a classroom action research (CAR) that aims to find out whether applying the role playing method and mystery box media can improve the learning outcomes of class VI students at SDN Lebakrejo 4 Purwodadi on the science content of the solar system material. The method used in this study is observation, documentation, and learning outcomes assessment tests. The results showed that by using the role playing method and mystery box media there was an increase in student learning outcomes from pre-action to cycle II by 55.56%. The class average also increased by 29.89 from pre-action to cycle II.Abstrak: Penelitian ini merupakan penelitian tindakan kelas (PTK) yang bertujuan untuk mengetahui apakah dengan menerapkan metode role playing dan media mystery box dapat meningkatkan hasil belajar siswa kelas VI di SDN Lebakrejo 4 Purwodadi pada muatan IPA materi tata surya. Metode yang digunakan dalam penelitian ini adalah observasi, dokumentasi, dan tes penilaian hasil belajar. Hasil penelitian menunjukkan bahwa dengan menggunakan metode role playing dan media mystery box terjadi peningkatan hasil belajar siswa dari pra tindakan ke siklus II sebesar 55,56%. Rata-rata kelas juga meningkat sebesar 29,89 dari pra tindakan ke siklus II.
Implementasi Penanaman Pendidikan Karakter Dalam Pembelajaran IPS Melalui Penayangan Video Sejarah Kemerdekaan Untuk Siswa Kelas 5 Sekolah Dasar Negeri 2 Saptorenggo Achmad Chusairi; Oktaviani Adhi Suciptaningsih
Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan Vol. 2 No. 2 (2023): Juni : Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan
Publisher : Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1350.847 KB) | DOI: 10.58192/sidu.v2i2.771

Abstract

The purpose of this research is to look at character education in social studies learning in the video showing the history of independence. The method used in this research is using qualitative descriptive. In a qualitative descriptive method, researchers do not use statistics in data analysis because the data collected is descriptive or narrative in nature. In addition, this method also pays attention to the context and experience of the subject being researched, so as to be able to provide a more detailed and in-depth picture of the phenomenon being studied. In this study students felt very enthusiastic and enthusiastic in participating in learning because students were more interested in delivering material using digital-based media. Students are able to clearly state what characters appear and can tell the plot presented from the presentation of the history of the independence of the Indonesian nation in social studies learning.