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Implementasi Projek Penguatan Profil Pelajar Pancasila Sebagai Upaya Menumbuhkan Jiwa Kewirausahaan Putri Ayu Anisatus Shalikha
Jurnal Pendidikan Ekonomi Vol.15.No.2.Oktober 2022
Publisher : Jurusan Ekonomi Pembangunan Fakultas Ekonomi Universitas Negeri Malang

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Abstract

 In today's uncertain times, fostering an entrepreneurial spirit through co-curricular learning activities for high school students as a provision to be able to live independently is very necessary. Learning loss and the decrease in students' motivation to carry out learning offline is the impact of distance learning. Schools through the implementation of the Independent Curriculum design learning activities in the form of projects to strengthen the profile of Pancasila students. The main purpose of this research is to reveal how schools can inspire students' entrepreneurial spirit through a project to strengthen the Pancasila student profile. This research is a case study at the high school level in Probolinggo City which was used as a pilot project for implementing an independent curriculum by the Ministry of Education, Culture, Research and Technology.DOI: https://dx.doi.org/10.17977/UM014v15i22022p86
Pengembangan Board Game “PlanVest Quest: Build Your Fortune” sebagai Media Pembelajaran Investasi bagi Pemula M. Mascun Andianto; Suchaina Suchaina; Putri Ayu Anisatus Shalikha
Jurnal Ekonomi, Manajemen Pariwisata dan Perhotelan Vol. 5 No. 1 (2026): Januari: Jurnal Ekonomi, Manajemen Pariwisata dan Perhotelan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jempper.v5i1.5866

Abstract

This study aims to develop a board game-based learning media titled "PlanVest Quest: Build Your Fortune" to improve investment literacy among high school students. The background of this research is based on the low level of financial literacy and the lack of interactive learning media in Economics subjects at SMA Negeri 3 Pasuruan. This gamification-based media is designed to make investment learning more interesting, contextual, and enjoyable. The study applies the Research and Development (R&D) method with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. A limited trial was conducted on 10th grade students involving validation by construct and content experts, as well as assessments from teachers and students. The research instrument in the form of a feasibility questionnaire and responses were analyzed descriptively quantitatively. The results showed that PlanVest Quest achieved a very high feasibility level with an expert validation score of 98% and very positive user responses. This media has proven effective in increasing learning motivation, understanding of investment concepts, and students' financial decision-making abilities. Therefore, this media can be used as an innovative alternative in Economics learning at the high school level.