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Pendampingan Persiapan Eduwisata Kampong Batik Podhek Berbasis Kearifan Lokal Bain Khusnul Khotimah; Muhammad Ali Syakur; Nur Hasanah; Wahyu Wiyanda; Muslimatur Rosidah; Putri Lailatul Maghfiroh
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 3 No. 2.1 Desember (2022): SPECIAL ISSUE
Publisher : Cv. Utility Project Solution

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Abstract

Batik Podhek Pamekasan, Madura, Jawa Timur hampir punah. Padahal, produk batik dari desa ini sangat berharga karena semua produknya adalah produk batik yang digambar dengan tangan. Untuk itulah pemerintah berusaha melestarikan salah satu seni budaya desa Podhek. Tujuan Program Pengabdian pendampingan eduwisata untuk memberikan informasi edukasi kepada masyarakat dengan memberdayakan masyarakat melalui diskusi kelompok terarah tentang pengelolaan batik, kewirausahaan, seni budaya lokal dan keindahan desa setempat. Oleh karena itu, perwakilan desa Batik Podhek diharapkan dapat membantu meningkatkan kesejahteraan masyarakat setempat. Metode Pengabdian kepada Masyarakat ini meliputi pendampingan wisata delegasi melalui kegiatan FGD dan simulasi pembelajaran menggunakan Flash. Pelaksanaan kegiatan nirlaba dimulai dengan analisis situasi dan kebutuhan, identifikasi masalah, definisi program aksi, pelaksanaan, pemantauan dan evaluasi. Layanan nirlaba ini mengembangkan kegiatan wisata yang representatif sebagai dasar pendirian Kampong Batik Podhek, Desa Rang Perang Daya, Kecamatan Proppo, Kabupaten Pamekasan.
Development of Construct 2-based Educative Game in The Topic of Environmental Pollution Nur Hasanah; Nur Qomaria; Badrud Tamam; Dwi Bagus Rendy Astid Putra; Aditya Rakhmawan
Indonesian Journal of Mathematics and Natural Science Education Vol 3 No 2 (2022): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, IAIN Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v3i2.93

Abstract

This study aims to determine student responses and feasibility of construct 2-based educative game in the topic of environmental pollution. This study is included in the research and development using Waterfall development model. This model consists of five stages, namely analysis, design, implementation (coding), testing and maintenance. The test subjects in this study were 30 students of class VII B, MTs Sumenep. The results of the feasibility test of the construct 2-based educative game obtained an average validity value of 82.5% with a very valid category and an expert reliability value of 95.5% with a very reliable category. The results obtained from the student response questionnaire were 87.16% with very good criteria. Therefore, it can be concluded that construct 2-based educative game in environmental pollution topic can be used in the learning process.
Development of Construct 2-based Educative Game in The Topic of Environmental Pollution Nur Hasanah; Nur Qomaria; Badrud Tamam; Dwi Bagus Rendy Astid Putra; Aditya Rakhmawan
Indonesian Journal of Mathematics and Natural Science Education Vol. 3 No. 2 (2022): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v3i2.93

Abstract

This study aims to determine student responses and feasibility of construct 2-based educative game in the topic of environmental pollution. This study is included in the research and development using Waterfall development model. This model consists of five stages, namely analysis, design, implementation (coding), testing and maintenance. The test subjects in this study were 30 students of class VII B, MTs Sumenep. The results of the feasibility test of the construct 2-based educative game obtained an average validity value of 82.5% with a very valid category and an expert reliability value of 95.5% with a very reliable category. The results obtained from the student response questionnaire were 87.16% with very good criteria. Therefore, it can be concluded that construct 2-based educative game in environmental pollution topic can be used in the learning process.