Gregorius Ari Nugrahanta
Universitas Sanata Dharma, Sleman, Daerah Istimewa Yogyakarta

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Pengembangan Buku Panduan Pendidikan Karakter Optimis Berbasis Permainan Tradisional Untuk Anak Usia 10-12 Tahun K. Indah Dwi Prastiwi; Gregorius Ari Nugrahanta
Ideguru: Jurnal Karya Ilmiah Guru Vol. 8 No. 2 (2023): Edisi Mei 2023
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v8i2.497

Abstract

The children’s capitulate behavior, the lack of self-recognition, and the lack of motivation reflect a low optimistic character. This research aims to develop a character education handbook for 10-12 years old children. The method used was Research and Development (R&D) type ADDIE involving ten elementary school teachers for the needs analysis. There were ten validators consisting of five elementary school teachers, four expert lecturers, and one cultural practitioner who acted as expert judges. Eight children participated in the character education handbook limited trial. The results of this study showed that 1) The traditional game basis of an f optimistic character education handbook for 10-12 years old children was developed through the analysis, design, development, implementation, and evaluation stages; 2) the character education handbook had an "excellent" qualification which was shown through the acquisition of a score of 3,94 (scale 1-4) with "no revision needed" suggestion; and 3) the character education handbook implementation affected the children's optimistic characters depending on the significance T-test with the score t(7) = 18.834 ; p < 0.05. The magnitude of the effect is r = 0.9903 qualified as the "big effect" qualification equivalent to 98.06%. The handbook had a "high" effectiveness level based on the N-gain score calculation which showed a 90.36% percentage. In conclusion, the character education handbook was used effectively due to its effects on 10-12-year-old children's optimistic character.
Membentuk Karakter Kepemimpinan Anak Usia 7-9 Tahun melalui Permainan Tradisional Theresia Avila Clarita Oktavi; Gregorius Ari Nugrahanta
Ideguru: Jurnal Karya Ilmiah Guru Vol. 9 No. 1 (2024): Edisi Januari 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i1.743

Abstract

Students who disobeyed moral rules, like brawls and corruption, reflected that they did not have leadership character. This study aims to develop a guidebook for traditional games in order to shape the leadership character of children. The research method used was Research and Development (R&D) type ADDIE, namely Analyze, Design, Develop, Implement, and Evaluate. The results of the validation of traditional game manuals had a quality of "Very good" and an average of 3.82 (scale 1-4), with the recommendation "No need for revision". This study used IBM SPSS Statistics version 26 for Windows with a 95% confidence level and a two-tailed test. The Shapiro-Wilk test analysis of the pretest-posttest had normal distribution data. The significance test with paired samples t-test showed the mean score of the posttest (M = 3.6625, SE = 0.06529) was higher than the mean score of the pretest (M = 1.8125, SE = 0.04407) and the value of t(8) = 26.163, p = 0.000 (p < 0.05), meaning Hnull were rejected. The Pearson correlation coefficient (r) of 0.785 was equivalent to 61.70% in the "Large effect" category. The result of the N-gain score analysis was 84.61%, which is included in the "High" criteria. Thus, the traditional game guidebook was effective for shaping and forming the leadership character of children.