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MAGAZINE COVER SEMIOTICS ANALYSIS IN PRINTED MEDIA: ARTICLE REVIEW THROUGH ACADEMIC DATABASE Kurnia Aljufri; Irmawan Rahyadi
Jurnal Ekonomi Vol. 11 No. 03 (2022): Jurnal Ekonomi, 2022 Periode Desember
Publisher : SEAN Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The front cover of a magazine has meaning that deserves to be analyzed more deeply and becomes one of the attractiveness factors that show the characteristics of a magazine so that readers can easily identify the magazine. In this article, the researcher presents a systematic review of articles on semiotic analysis of magazine covers contained in journal articles that have been published in the academic database. This study aims to enable readers to easily find, summarize, organize, and synthesize information about semiotic analysis of magazine covers in print media. This study follows a systematic article review method, the researcher has set 3 research questions and 75 scientific articles that answer these questions. Therefore, this study conducted a systematic review and synthesized empirical findings on semiotic analysis of magazine cover images through the academic databases of SAGE Journals, Taylor & Francis, and Wiley Journal from 2016 to 2021. The researcher found that the literature on this topic is broad and diverse with contributions from various disciplines and theoretical and methodological approaches. Based on the researcher's findings, the journals that publish the most are the Visual Communication Journal with 15 Research Articles and Social Semiotics with 14 Research Articles which are dominated by Western countries such as UK, Denmark, Italy, Sweden and USA. The dominant method applied is Semiotics from various models such as Semiotic Chandler's model, Semiotic Charles Sanders Pierce, and Social Semiotic. In this semiotic analysis, we study things that are related to signs. It is hoped that the results of this research can contribute to the study of communication science and provide references for researchers who can enrich the results of a study using the semiotic analysis method and can be used as insight and knowledge in understanding the meaning conveyed on the cover of a magazine.
Menjelajahi peran intergenerational communication dalam membentuk brand knowledge di kalangan penggemar mainan gundam di Indonesia Leonardus Dimas Aryo; Kenji Patrick; Alissya Maharani; Irmawan Rahyadi
Jurnal Riset Ekonomi dan Bisnis Vol. 17 No. 3 (2024): DESEMBER
Publisher : Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/jreb.v17i3.10965

Abstract

Gundam, yang berasal dari serial animasi, telah popler sejak 40 tahun yang lalu. Hal ini membuat model kit Gundam banyak dicari oleh para penggemar/pembeli dari berbagai usia di seluruh dunia, termasuk Indonesia. Perkembangan teknologi digital, memungkinkan penggemar bertemu dan berdiskusi tentang pengetahuan yang terkait dengan merek dalam bentuk e-WOM melalui komunitas digital. Penelitian ini bertujuan untuk mengeksplorasi bagaimana Komunikasi Antargenerasi dalam komunitas dengan anggota dari generasi yang berbeda dipengaruhi oleh pengetahuan merek dari serial anime dan eWOM yang ada. Populasi dalam penelitian ini adalah sebuah komunitas hobi yang bernama Gundam Nusantara Indonesia yang aktif di media social facebook, teknik sampling yang digunakan adalah purposive sampling, dengan jumlah sampel 393. Skala pengukuran menggunakan 1-5, kuesionair didistribusikan dengan cara memakai google form yang dilakukan antara Maret sampai dengan Mei 2024. Jawaban resonden diolah dengan menggunakan persamaan structural dan diselesaikan dengan bantuan software SmartPLS versi 3.2.9 Hasil penelitian menunjukkan, bahwa komunikasi antargenerasi mampu memediasi pengaruh story, toys design, e-WOM terhadap pengetahuan merek. Sedangkan toys design tidak mampu mepengaruhi pengetahuan merek. Studi ini menunjukkan bahwa komunikasi antargenerasi memiliki peran yang kuat dalam meningkatkan pengaruh variabel indpenden terhadap variabel dependen. Ke depan, perlunya menguji kembali pengaruh langsung toys design terhadap pengetahuan merek. Gundam, originating from an animated series, has been popular for over 40 years, making its model kits highly sought after by fans of all ages worldwide, including in Indonesia. Advances in digital technology enable enthusiasts to exchange brand-related knowledge through e-WOM (electronic word of mouth) in digital communities. This study explores how intergenerational communication within communities of diverse age groups is influenced by brand knowledge from the anime and e-WOM. The research focuses on the Gundam Nusantara Indonesia community, active on Facebook, using purposive sampling with 393 respondents. Data were collected via a 1–5 scale questionnaire distributed through Google Forms from March to May 2024 and analysed using structural equation modelling (SEM) with SmartPLS version 3.2.9. Findings reveal that intergenerational communication mediates the effects of storytelling, toy design, and e-WOM on brand knowledge. However, toy design does not directly influence brand knowledge. The study underscores the significant role of intergenerational communication in strengthening the relationship between independent variables and brand knowledge. Future research should further examine the direct impact of toy design on brand knowledge.