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PENERAPAN MODEL PEMBELAJARAN TEAM ASSISTED INDIVIDUALISATION (TAI) DENGAN MEDIA VISUAL DALAM PENINGKATAN PEMBELAJARAN IPS PADA SISWA KELAS V SD NEGERI 2 KARANGSARI TAHUN AJARAN 2015/2016 Lestari, Puput Puji
KALAM CENDEKIA PGSD KEBUMEN Vol 4, No 3.1 (2016): KALAM CENDEKIA PGSD KEBUMEN (EDISI KHUSUS)
Publisher : KALAM CENDEKIA PGSD KEBUMEN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (340.515 KB)

Abstract

Abstract: The Application Of Team Assisted Individualization (TAI) Type Using Visual Media In Improving Social Study Learning For The FifthGrade Students Of SD. The objectives of the research collaborative Classroom Action Research (CAR) to improve social study learning for the fifth grade students of SD. This research conducted in three cycle. Each cycle consisted of two (pertemuan), there are planning, implementation, observation, and reflection. Subjects of this research were 25 students of SD Negeri 2 Karangsari in the academic year of 2015/2016. Sources of data were obtained from students, teachers, and, observers. Data collection techniques were test of learning outcomes, observation, interview, and documentation. Validity of data used triangulation techniques and triangulation of sources of data. The results of the research show that the steps of Team Assisted Individualization (TAI) type using visual media can improve social study learning for the fifth grade students of SD. The results of the research show that persentage of the students completed from initial condicition is 36,00% to 88,00% in the last of third cycle.Keywords: TAI, Visual media, Social study learning Abstrak: Penerapan Model Pembelajaran Team Assisted Individualisation (TAI) dengan Media Visual dalam Peningkatan Pembelajaran IPS pada Siswa Kelas V SD. Tujuan Penelitian Tindakan Kelas (PTK) kolaboratif ini adalah untuk meningkatkan pembelajaran IPS pada siswa kelas V SD. Penelitian ini dilaksanakan dalam tiga siklus. Masing-masing siklus terdapat dua pertemuan yang terdiri dari tahap perencanaan, pelaksanaan, pelaksanaan, pengamatan, dan refleksi. Subjek penelitian ini adalah siswa kelas V SD Negeri 2 Karangsari yang berjumlah 25 siswa. Sumber data berasal dari guru kelas, siswa, dan dokumen. Teknik pengumpulan data menggunakan teknik tes, observasi, wawancara, dan dokumentasi. Validasi data menggunakan triangulasi teknik dan triangulasi sumber. Hasil penelitian menunjukkan bahwa penerapan langkah-langkah model TAI dengan media visual dapat meningkatkan pembelajaran IPS pada siswa kelas V SD. Hasil penelitian, menunjukkan bahwa persentase siswa tuntas mengalami peningkatan dari kondisi awal 36,00% meningkat menjadi 88,00% pada pertemuan akhir siklus III.Kata kunci: TAI, media visual, pembelajaran IPS
DEVELOPMENT OF INTERACTIVE MULTIMEDIA FOR JUMPUT BATIK MATERIALS LEARNING CULTURAL ARTS AND CRAFTS Lestari, Puput Puji; Nurharini, Atip
Elementary School Teacher Vol 4, No 2 (2020): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v4i2.29031

Abstract

The objective of this study was to develop a design and investigate the feasibility of interactive multimedia for batik jumput lesson. The method employed in this study was Research and Development (R&D). The research subject was the five graders of SDN Wonolopo 03. The techniques of data analysis employed preliminary data analysis, t-test, and gain test. The result of the study showed that (1) The design of developing interactive multimedia for batik jumput lesson was developed based on the teachers 'and students' needs which indicated that the teachers and students required an interactive multimedia for batik jumput lesson, (2) The result of materials validity obtained 62.85% in the feasible criteria, the result from media experts obtained 80% in the feasible criteria, the result of practitioner validity obtained 95. 5% in the very feasible criteria. (3) The learning outcomes increased by 0.407 for knowledge aspect, and 0.380 for skill aspect, each of which was in the medium criteria. In conclusion, the interactive multimedia with adobe flash for batik jumput materials is feasible and effective to be used in batik jumput lesson for grade 5 SDN Wonolopo 03.
The Use of Quantum Teaching to Increase IPS Learning Outcome About Economic Activity For 4th Grade Students of SDN 5 Panjer Lestari, Puput Puji
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 9, No 1 (2021): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v9i1.53828

Abstract

Penerapan Model Quantum Teaching untuk Meningkatkan Hasil Belajar IPS tentang Kegiatan Ekonomi pada Siswa Kelas IV SDN 5 Tahun Ajaran 2020/2021. Tujuan penelitian ini yaitu: (1) mendeskripsikan langkah-langkah Quantum Teaching; (2) meningkatkan hasil belajar IPS tentang kegiatan ekonomi melalui model Quantum Teachin. Penelitian ini menggunakan penelitian tindakan kelas kolaboratif. Subjek penelitian yaitu guru dan siswa kelas V. Teknik pengumpulan data menggunakan teknik tes, observasi dan wawancara. Validitas data menggunakan triangulasi sumber dan teknik. Analisis data melalui reduksi data, penyajian data, dan penarikan kesimpulan.  Hasil penelitian menunjukkan penerapan model Quantum Teaching meningkatkan hasil belajar IPS tentang kegiatan ekonomi.
DEVELOPMENT OF INTERACTIVE MULTIMEDIA FOR JUMPUT BATIK MATERIALS LEARNING CULTURAL ARTS AND CRAFTS Lestari, Puput Puji; Nurharini, Atip
Elementary School Teacher Vol 4, No 2 (2020): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v4i2.29031

Abstract

The objective of this study was to develop a design and investigate the feasibility of interactive multimedia for batik jumput lesson. The method employed in this study was Research and Development (RD). The research subject was the five graders of SDN Wonolopo 03. The techniques of data analysis employed preliminary data analysis, t-test, and gain test. The result of the study showed that (1) The design of developing interactive multimedia for batik jumput lesson was developed based on the teachers 'and students' needs which indicated that the teachers and students required an interactive multimedia for batik jumput lesson, (2) The result of materials validity obtained 62.85% in the feasible criteria, the result from media experts obtained 80% in the feasible criteria, the result of practitioner validity obtained 95. 5% in the very feasible criteria. (3) The learning outcomes increased by 0.407 for knowledge aspect, and 0.380 for skill aspect, each of which was in the medium criteria. In conclusion, the interactive multimedia with adobe flash for batik jumput materials is feasible and effective to be used in batik jumput lesson for grade 5 SDN Wonolopo 03.
DAKWAH DIGITAL UNTUK GENERASI MILENIAL Lestari, Puput Puji
Jurnal Dakwah Vol. 21 No. 1 (2020)
Publisher : Fakultas Dakwah dan Komunikasi UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/JD.2112020.1

Abstract

Technology influences people's lives today, particularly to the rise of global culture and instantaneous lifestyles. Technological developments also influence the da'wah model by which morality among the millennial generation grows along with their process of selves identity seeking. Through the development of technology, it is undeniable that the contents of radicalism, extremism can spread and is able to enter all aspects of life. This study aims to answer the query of how religion is understood and practiced by the millennial generation and how da'wah can be carried out in the millennial era. This research uses a descriptive qualitative approach, through in-depth interviews with several informants who have been determined based on purposive sampling. The study found that religion can be interpreted as a way of life so able to prevent its adherent from mistakes. Keywords: Religion, Da'wah Method, Millennial Generation, Millennial Da'wah.Perkembangan teknologi melahirkan fenomena menarik dalam kehidupan masyarakat saat ini yaitu maraknya budaya global dan gaya hidup serba instan. Perkembangan teknologi mengakibatkan model dakwah semakin berkembang pesat dan dinamis dan dapat berpengaruh pada akhlak, moral generasi milenial yang dimana mereka pada fase proses mencari jati diri. Dengan perkembangan teknologi tidak dapat dipungkiri bahwa konten-konten berbau radikalisme, ekstrimisme dapat dengan cepat menyebar dan mampu memasuki semua lini. Maka, perlu tempat yang dapat membawa angin segar agar generasi milenial tidak mudah mempercayai konten yang tersebar dengan liberal. Studi ini dilakukan untuk mengetahui bagaimana cara agama dipahami dan dipraktikkan oleh generasi milenial dan bagaimana caranya dakwah dapat dilakukan di era milenial. Penelitian ini menggunakan pendekatan kualitatif deskriptif, melalui wawancara mendalam ( in depth interview ) dari beberapa informan yang telah ditentukan berdasarkan purposive sampling hasil studi menunjukkan bahwa agama dapat dimaknai sebagai pedoman hidup  agar tidak melakukan kekacauan. Penyampaian agama dalam dakwah melalui pengajian, media sosial, dan pendekatan psikologi untuk menangkal ujaran kebencian. Itulah alasan munculnya dakwah digital oleh “ustad gaul” yang melek akan teknologi.Kata Kunci : Agama, Metode Dakwah, Generasi Milenial.
Profil Kemampuan Berpikir Kritis Siswa dalam Menyelesaikan Soal Higher Order Thinking Skills pada Materi Pola Bilangan Lestari, Puput Puji; Anggraini, Anggraini; Sugita, Gandung; Murdiana, I Nyoman
Jurnal Pendidikan Matematika : Judika Education Vol 7 No 1 (2024): Jurnal Pendidikan Matematika : Judika Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/judika.v7i1.10163

Abstract

This study aims to describe students' critical thinking skills in solving HOTS questions on number pattern material in class VIII SMPN 12 Palu. The method used in this research is qualitative method. The results showed that students with high ability (S1) were able to fulfill all stages of critical thinking well, including clarification, assessment, inference, and strategy in solving number pattern problems. Students with moderate ability (S2) showed varied abilities, with deficiencies mainly at the strategy stage. Meanwhile, students with low ability (S3) experienced significant difficulties in the clarification, inference and strategy stages, which affected the results of solving problems that were less precise. The conclusion is that students with high ability (S1) in mathematics show good critical thinking skills at all stages of problem solving, while students with moderate ability (S2) show variability and students with low ability (S3) face difficulties in several aspects of critical thinking, especially in understanding problem information, inference and solution strategies. Keywords: Critical Thinking Ability, Number Patterns, HOTS Questions