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DEVELOPMENT OF INTERACTIVE MULTIMEDIA FOR JUMPUT BATIK MATERIALS LEARNING CULTURAL ARTS AND CRAFTS Lestari, Puput Puji; Nurharini, Atip
Elementary School Teacher Vol 4, No 2 (2020): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v4i2.29031

Abstract

The objective of this study was to develop a design and investigate the feasibility of interactive multimedia for batik jumput lesson. The method employed in this study was Research and Development (R&D). The research subject was the five graders of SDN Wonolopo 03. The techniques of data analysis employed preliminary data analysis, t-test, and gain test. The result of the study showed that (1) The design of developing interactive multimedia for batik jumput lesson was developed based on the teachers 'and students' needs which indicated that the teachers and students required an interactive multimedia for batik jumput lesson, (2) The result of materials validity obtained 62.85% in the feasible criteria, the result from media experts obtained 80% in the feasible criteria, the result of practitioner validity obtained 95. 5% in the very feasible criteria. (3) The learning outcomes increased by 0.407 for knowledge aspect, and 0.380 for skill aspect, each of which was in the medium criteria. In conclusion, the interactive multimedia with adobe flash for batik jumput materials is feasible and effective to be used in batik jumput lesson for grade 5 SDN Wonolopo 03.
DEVELOPMENT OF INTERACTIVE MULTIMEDIA FOR JUMPUT BATIK MATERIALS LEARNING CULTURAL ARTS AND CRAFTS Lestari, Puput Puji; Nurharini, Atip
Elementary School Teacher Vol 4, No 2 (2020): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v4i2.29031

Abstract

The objective of this study was to develop a design and investigate the feasibility of interactive multimedia for batik jumput lesson. The method employed in this study was Research and Development (RD). The research subject was the five graders of SDN Wonolopo 03. The techniques of data analysis employed preliminary data analysis, t-test, and gain test. The result of the study showed that (1) The design of developing interactive multimedia for batik jumput lesson was developed based on the teachers 'and students' needs which indicated that the teachers and students required an interactive multimedia for batik jumput lesson, (2) The result of materials validity obtained 62.85% in the feasible criteria, the result from media experts obtained 80% in the feasible criteria, the result of practitioner validity obtained 95. 5% in the very feasible criteria. (3) The learning outcomes increased by 0.407 for knowledge aspect, and 0.380 for skill aspect, each of which was in the medium criteria. In conclusion, the interactive multimedia with adobe flash for batik jumput materials is feasible and effective to be used in batik jumput lesson for grade 5 SDN Wonolopo 03.
DAKWAH DIGITAL UNTUK GENERASI MILENIAL Lestari, Puput Puji
Jurnal Dakwah Vol. 21 No. 1 (2020)
Publisher : Fakultas Dakwah dan Komunikasi UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/JD.2112020.1

Abstract

Technology influences people's lives today, particularly to the rise of global culture and instantaneous lifestyles. Technological developments also influence the da'wah model by which morality among the millennial generation grows along with their process of selves identity seeking. Through the development of technology, it is undeniable that the contents of radicalism, extremism can spread and is able to enter all aspects of life. This study aims to answer the query of how religion is understood and practiced by the millennial generation and how da'wah can be carried out in the millennial era. This research uses a descriptive qualitative approach, through in-depth interviews with several informants who have been determined based on purposive sampling. The study found that religion can be interpreted as a way of life so able to prevent its adherent from mistakes. Keywords: Religion, Da'wah Method, Millennial Generation, Millennial Da'wah.Perkembangan teknologi melahirkan fenomena menarik dalam kehidupan masyarakat saat ini yaitu maraknya budaya global dan gaya hidup serba instan. Perkembangan teknologi mengakibatkan model dakwah semakin berkembang pesat dan dinamis dan dapat berpengaruh pada akhlak, moral generasi milenial yang dimana mereka pada fase proses mencari jati diri. Dengan perkembangan teknologi tidak dapat dipungkiri bahwa konten-konten berbau radikalisme, ekstrimisme dapat dengan cepat menyebar dan mampu memasuki semua lini. Maka, perlu tempat yang dapat membawa angin segar agar generasi milenial tidak mudah mempercayai konten yang tersebar dengan liberal. Studi ini dilakukan untuk mengetahui bagaimana cara agama dipahami dan dipraktikkan oleh generasi milenial dan bagaimana caranya dakwah dapat dilakukan di era milenial. Penelitian ini menggunakan pendekatan kualitatif deskriptif, melalui wawancara mendalam ( in depth interview ) dari beberapa informan yang telah ditentukan berdasarkan purposive sampling hasil studi menunjukkan bahwa agama dapat dimaknai sebagai pedoman hidup  agar tidak melakukan kekacauan. Penyampaian agama dalam dakwah melalui pengajian, media sosial, dan pendekatan psikologi untuk menangkal ujaran kebencian. Itulah alasan munculnya dakwah digital oleh “ustad gaul” yang melek akan teknologi.Kata Kunci : Agama, Metode Dakwah, Generasi Milenial.
Profil Kemampuan Berpikir Kritis Siswa dalam Menyelesaikan Soal Higher Order Thinking Skills pada Materi Pola Bilangan Lestari, Puput Puji; Anggraini, Anggraini; Sugita, Gandung; Murdiana, I Nyoman
Jurnal Pendidikan Matematika : Judika Education Vol 7 No 1 (2024): Jurnal Pendidikan Matematika : Judika Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/judika.v7i1.10163

Abstract

This study aims to describe students' critical thinking skills in solving HOTS questions on number pattern material in class VIII SMPN 12 Palu. The method used in this research is qualitative method. The results showed that students with high ability (S1) were able to fulfill all stages of critical thinking well, including clarification, assessment, inference, and strategy in solving number pattern problems. Students with moderate ability (S2) showed varied abilities, with deficiencies mainly at the strategy stage. Meanwhile, students with low ability (S3) experienced significant difficulties in the clarification, inference and strategy stages, which affected the results of solving problems that were less precise. The conclusion is that students with high ability (S1) in mathematics show good critical thinking skills at all stages of problem solving, while students with moderate ability (S2) show variability and students with low ability (S3) face difficulties in several aspects of critical thinking, especially in understanding problem information, inference and solution strategies. Keywords: Critical Thinking Ability, Number Patterns, HOTS Questions