Novida Nur Miftakhul Arif
School Of Design, Universitas Bina Nusantara Malang

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Perancangan Puzzle Sudoku Warisan Hanacaraka Menggunakan Metode Design Thinking dan Game Design Novida Nur Miftakhul Arif
ULTIMART Jurnal Komunikasi Visual Vol 15 No 2 (2022): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ultimart.v15i2.2582

Abstract

Learning Javanese script or Hanacaraka unfortunately do not have any pragmatic benefits for majority of people. It is not surprising if the passion to learn Javanese script is low especially with children of elementary school and middle school who receive the learning material in schools. Even though with preserving Javanese script, we will obtain many benefits such as building powerful national character. Preservation actions needs to be taken, one of them is utilizes persuasive method with suitable media for children. Warisan Hanacaraka, an Android mobile game with gameplay of Sudoku puzzle, will becomes the suitable media to answers the challenge. A qualitative approach is used to describe the idea of Warisan Hanacaraka development in this paper. This video game was developed with design thinking and game design which is adapted to Sudoku gameplay. Warisan Hanacaraka can be a new variation of Sudoku puzzle, especially by injecting distinctive traditional. Relevant elements of traditional cultures such as batik, folklore and tamples, uniquely tailored with user interface, user experience, gameplay and story to makes this educational game stand out from the crowd. Warisan Hanacaraka is not only becomes a potential method to growing interest of learning Javanese script, but it can be a positive usage of smartphone because it will stimulate development of cognitive and affective skills. Keywords: hanacaraka; application; game; sudoku
Seri Animasi Pendek untuk Menjelaskan Fungsi Punawakan Kepada Generasi Muda Novida Nur Miftakhul Arif
Lakon Jurnal Pengkajian & Penciptaan Wayang Vol 19, No 2 (2022)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/lakon.v19i2.4785

Abstract

Wayang kulit contains many good values   that are still relevant today, including the Punakawan characters who always give positive messages that are actually intended for society. However, there has been a decline in interest, especially in the younger generation due to the effects of globalization and a lack of understanding of the Javanese language. The short animated series is a way of conveying good values of wayang, especially the Punakawan. This media is designed to take into account the characteristics of the target audience so that it can be easily enjoyed and understood. This research and design uses the Multimedia Development Life Cycle (MDLC) method which is elaborated with the animation design method. The data obtained comes from books and research on Punakawan, as well as the results of discussions with practitioners such as senior puppeteers in Yogyakarta. This short animated series consists of three videos that use a modern approach by incorporating lots of pop culture elements in the visual aspect that shows Punakawan’s work. There are also several supporting media such as teaser videos or anglers and short comics as prologues. This short animated series was uploaded on the Heritage Punakawan Instagram, received a positive response and showed high enthusiasm from the public.