Claim Missing Document
Check
Articles

Found 2 Documents
Search

ESPCam Control Using Telegram on ESP32 Microcontroller-Based Security Camera Systems Aris Sudaryanto; Dimas Sasongko; Agung Kridoyono; Rizqi Putri Nourma Budiarti; Savilla Tifania Mahadewi; Feby Ade Arvianto
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 5 No 2 (2022): December
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v5i2.3760

Abstract

A security camera must be easy to control, because users need to be able to monitor and control it even when they are in another place. To accommodate this need, security cameras are generally controlled by a computer, then the data is sent to a web server that can be accessed by users. However, the system is quite complicated because it still requires a computer, as well as the additional cost of renting a website server. In this study, computer functions were replaced with the ESP32 microcontroller, and the website server as well as the application interface was replaced with the Telegram BOT. The ESP32 microcontroller was chosen because its function is almost the same as a computer, while the Telegram BOT can be used free of charge. This study focuses on testing the success rate of the system in responding to commands given via the Telegram BOT, with the type of command connecting the Telegram BOT with ESPCam, turning on or off the LED flash, taking pictures, and the combination. Based on the tests that have been carried out for all existing command combinations, with each test being repeated 25 times, it was found that the success rate of the system reached 84.67%.
EVALUASI ANTARMUKA GAME SAVE ME WHEN IS SLEEP MENGGUNAKAN METODE USABILITY TESTING Rifda Ainun Ufairah; Savilla Tifania Mahadewi; Tiowema Jastin Kusumajaya; Ammar Naufal Khariullah; Rangga Putra Wardana; Benedictus Angelo Dwi Kusuma
Jurnal Teknik dan Science Vol. 1 No. 3 (2022): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v1i3.330

Abstract

Save Me When I Sleep is a PC game in the hyper-casual genre that allows players to save characters from being chased by monsters by controlling them to a safe place. It tells the story of Jason as the main character who has nightmares every night being chased by a dog named Wombat. Because in his dream Jason couldn't fight Wombat, he kept running away from the dog. This game can be played by children to adults as entertainment in their spare time. Because Save Me When I Sleep is a casual game and can be played by various groups, this game must have good usability to make it easy to play. Therefore, we need to conduct tests with players to measure the quality of our game's usability. The method used in this test is the usability testing method. Testing is done by giving assignments to respondents to play games and use questionnaires. The results of this test are that the UI and UX menus of this game are good and effective, this is evidenced by the good results of the questionnaire.