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Pengenalan Canva Sebagai Media Promosi Lingkungan Hidup di SMP-IT Bina Masyarakat Mandiri Lita Karlitasari; Gustian Rama Putra; Arie Qur'ania; Irma Anggraeni; M. Iqbal Suriansyah; Boldson H. Situmorang; Agus Ismangil; Dinar Munggaran Akhmad; Siska Andriani; Mulyati Mulyati; Erniyati Erniyati
Journal of Engineering and Information Technology for Community Service Vol 1, No 3 (2023): Volume 1, Issue 3, January 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jeit-cs.v1i3.194

Abstract

This Community Service activity is entitled Introduction to Canva as a Media for Environmental Promotion, which is carried out in a partner environment, namely Tepadu Islamic Junior High School Bina Masyarakat Mandiri (BMM IT Middle School). The purpose of this PkM activity is to provide partners with knowledge about using Canva as a medium for promoting the environment, encourage school members to plant medicinal plants in the school environment and be able to use them in an effort to create an environmentally friendly school as well as establishing cooperation between the Computer Science Study Program, Faculty of Mathematics and Natural Sciences, Unpak and SMP IT BMM.
Penerapan Metode ELECTRE Dalam Penentuan Pemilihan Kartu Smartphone Gustian Rama Putra
Jurnal Ilmiah Informatika dan Ilmu Komputer (JIMA-ILKOM) Vol. 1 No. 1 (2022): Volume 1 Number 1 March 2022
Publisher : PT. SNN MEDIA TECH PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/jima-ilkom.v1i1.4

Abstract

The choice of a smartphone card can be an important decision because it can affect your usage experience in communicating, surfing the internet, and using other services. The ELECTRE method is very effective for MADM which has qualitative and quantitative features. The concept used in the ELECTRE method is to handle the relationship between outranking by using pairwise comparisons between existing alternatives based on each predetermined criterion. The purpose of this study is to provide recommendations to users in the selection of smartphone cards by paying attention to the criteria used. Based on the results of the ranking of housing site selection that gets rank 1, namely XL.
Sistem Rekomendasi Pemilihan Smartphone Gaming Menggunakan Metode Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS) Gustian Rama Putra
Jurnal Ilmiah Computer Science Vol. 1 No. 1 (2022): Volume 1 Number 1 July 2022
Publisher : PT. SNN MEDIA TECH PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/jics.v1i1.5

Abstract

Metode TOPSIS (Technique for Order of Preference by Similarity to Ideal Solution) adalah salah satu pendekatan yang digunakan dalam pengambilan keputusan multi-kriteria. Metode ini dikembangkan untuk membantu pengambilan keputusan dalam situasi di mana kita perlu mempertimbangkan beberapa kriteria atau faktor yang berbeda dalam proses pengambilan keputusan. Penerapan metode TOPSIS dalam penelitian ini membantu memberikan rekomendasi kepada pengguna dalam memilih smartphone gaming berdasarkan kriteria yang ada dalam pemilihan smartphone gaming. Hasil perangkingan pemilihan smartphone gaming yang mendapatkan rangking 1 yaitu POCO X3 GT dengan nilai sebesar 0,633992256, rangking 2 yaitu Realme GT Master Edition dengan nilai sebesar 0,572951301, rangking 3 yaitu Infinix Zero 20 dengan nilai sebesar 0,5, rangking 4 yaitu Infinix Note 11 Pro dengan nilai sebesar 0,366023913.