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Media Pembelajaran Inovatif Game Based Learning Pointer pada Materi Topologi Jaringan Komputer Heri Setiawan; Nugraha Gumilar; Zaky Basuki R; Diana Rahmawati; Rena Agustien
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (471.712 KB) | DOI: 10.56795/fortech.v3i2.102

Abstract

The aim of this research is to design a game-based learning method for computer network courses. This method is used to increase the Army Polytechnic non-commissioned officers understanding on network topology topic. This game is called POINTER, contains an innovative game-based learning method that has adopted rules from the monopoly game. This game-based innovative learning method has been tested on student non-commissioned officers who are taking computer network courses. Educational games are one of the learning tools that can make students interested in learning and help understand lecture material. Besides studying, student non-commissioned officers play. The research method used is research and development (research and development), that aim to develop interactive learning multimedia based on educational games with instructional games models on network topology material, computer network courses. By using this learning method, student non-commissioned officers understand more about computer network topology because learning is more interesting.
Analysis of the Influence of Organizational Culture on the Performance of Science Educators in the Military Environment Nugraha Gumilar; Dekki Widiatmoko
Jurnal Pendidikan Sains Indonesia Vol 11, No 4 (2023): OCTOBER 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v11i4.40956

Abstract

This study aims to analyze the influence of organizational culture on the performance of science educators in the military environment. The study was conducted using a survey method on science educators in various military educational institutions. Data were collected through a questionnaire designed to measure science educators' perceptions of organizational culture and their performance. The analysis method used was linear regression to see the relationship between the independent variable (organizational culture) and the dependent variable (science educator performance). The results of the study showed that organizational culture has a significant influence on the performance of science educators. This finding suggests that a good organizational culture can improve the effectiveness of science educators in carrying out their duties. The application of strong organizational culture values has been shown to increase the motivation and professionalism of science educators, which ultimately has a positive impact on their performance. Values such as discipline, integrity, and cooperation that are upheld in military organizations help create a conducive work environment for the development of science educators. This study makes an important contribution to understanding the factors that influence the performance of science educators in the military environment, as well as providing recommendations for military education managers to strengthen organizational culture in order to improve the quality of education and training.