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Literature Study on the Use of Android-Based Learning Media on Student Learning Outcomes at the Faculty of Engineering Aulya Chasovy; Arief Juneirul Pratama; Hadid Putri B. Zurna; Nizwardi Jalinus; Waskito Waskito
Jurnal Pendidikan dan Konseling (JPDK) Vol. 5 No. 1 (2023): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v5i1.11348

Abstract

Saat ini teknologi digital banyak digunakan dalam pengembangan media pembelajaran pendidikan. Pendidikan berbasis Android adalah contohnya. Tujuan artikel ini adalah untuk mengetahui pengaruh media pembelajaran berbasis android terhadap hasil belajar mahasiswa teknik. Artikel ini menggunakan metodologi Systematic Literature Review (SLR). Artikel review diperoleh dari Perpustakaan Nasional, Science Direct, dan Google Scholar, serta membahas dampak penggunaan media pembelajaran berbasis Android. Investigasi dimulai dengan pengumpulan studi literatur yang relevan. Setelah dilakukan evaluasi terhadap delapan artikel yang diperoleh, hasil penggunaan media pembelajaran berbasis Android menunjukkan bahwa media ini memberikan pengaruh yang signifikan terhadap hasil belajar mahasiswa Fakultas Teknik.
Enhancing Distance Learning Through Client-Server-Based Learning Media in Object-Oriented Programming Education Hadid Putri B. Zurna; Mukhlidi Muskhir; Dedy Irfan; M Giatman
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.10311

Abstract

This study aims to develop and test the effectiveness of client-server-based learning media for Object-Oriented Programming courses in the Informatics Study Program at PGRI University of West Sumatra. The research employed the Research and Development method with the ADDIE model. Validation was conducted by media and material experts, with media validation reaching 77.55% (valid category) and material validation 83.90% (highly valid category). Practicality testing by lecturers showed a practicality level of 87.00% and by students 86.31% (very practical category). Learning effectiveness was measured through learning outcome tests with a classical completeness rate of 96.67% and an N-Gain value of 0.687 (medium category). The results indicate that the developed client-server-based learning media is valid, practical, and effective for distance learning in Object-Oriented Programming courses.