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Penerapan Kriptografi Vigenere Cipher Pada Kekuatan Kata Sandi Dimas Krisna Maulana; Sunilfa Maharani Tanjung; Reni Septiani Ritonga; Ali Ikhwan
Jurnal Sains dan Teknologi (JSIT) Vol. 3 No. 1 (2023): January-April
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v3i1.483

Abstract

One of the methods of securing information systems that is commonly known by many people is passwords. Without realizing it, passwords have an important role in securing information that is confidential. In some applications related to software, such as cellphones, ATM cards, and others. There is also a security system that functions similarly to a password. commonly known as a PIN Code. Although it only consists of numbers, its use is the same as a password, which is to secure information. The stored information is usually digital or database-based. Password security aims to secure a password stored in the database, the password needs to be secured because if the password is known by unauthorized parties or who are not entitled then important and other data will be stolen. The password that is secured is a password that is used daily, be it email passwords, social media, databases, operating systems on the device and others into the database. vigenere cipher algorithm to encode the password in a database. The result of this test is that password security is carried out based on the vigenere cipher method using a visual studio application and utilizing a Database with a MySQL application. The end result used is the result of the security process with the result key having no resemblance to the original record. Formation of keys based on user decisions. It is worth paying attention that the key should not be forgotten.
Perancangan Aplikasi Pembelajaran Anatomi Tubuh Manusia Untuk SD Menggunakan Adobe Flash Ali Ikhwan; Agung Ardiyansyah; Dimas Krisna Maulana; Muhammad Jaffar Rayhannur; Muhammad Oemar Abdillah
Jurnal Sains dan Teknologi (JSIT) Vol. 2 No. 3 (2022): September - Desember
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v2i3.505

Abstract

During this digital era, technology has had a huge impact on the way we create, process and enjoy media. The development of multimedia has allowed us to combine various types of media, such as text, images, audio and video, into one interactive and engaging platform. Technology has also made media processing easier and more efficient, allowing us to more quickly and effectively access and enjoy media content. In this article, we will review the development and application of technology in media processing, and discuss how this affects the way we create and enjoy media content. We will also review some case examples that show how technology has changed the multimedia industry and the way we access media content.
Membangun Aplikasi Pencarian Wisata Top di Sumatera Utara Berbasis Mobile Menggunakan Kodular Muhamad Alda; Dimas Krisna Maulana; Muhammad Dimas Abdillah; Riyan Hidayat
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i1.12824

Abstract

Sumatera Utara adalah suatu daerah dibagian Utara pulau Sumatera yang bersebelahan sengan Sumatera Barat, Riau, Aceh. Provinsi yang menyelenggarakan acara tahunan Festival Danau Toba ini mempunyai destinasi wisata yang beragam, mulai dari wisata alam, wisata kuliner, wisata budaya sampai wisata sejarah. Namun, sebagian besar lokasi wisata di Sumatera Utara memiliki medan yang sulit dijangkau dan berkelok-kelok dikarenakan lokasinya yang jauh dari pusat kota. Hal tersebut membuat para wisatawan yang ingin berkunjung mengalami kesulitan dalam mencari dan mengakses tujuan wisata yang ingin dituju serta tidak jarang pula membuat para wisatawan menjadi bingung, terutama bagi wisatawan yang baru pertama kali berkunjung. Oleh karena itu penulis merancang aplikasi berbasis mobile untuk informasi mengenai rute untuk mencapai tempat wisata tersebut. Aplikasi ini dibuat menggunakan kodular Metode yang digunakan adalah pendekatan berorientasi objek menggunakan UML (Unified Modelling Language) yakni Use case diagram, Use Case Scenario. Dengan adanya aplikasi ini diharapkan dapat mempermudah wistawan dengan memanfaatkan teknologi yang ada.