Ima Mulyawati
Universitas Muhammadiyah Prof. Dr. Hamka, Indonesia

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Pengaruh model pembelajaran TGT (team games tournament) terhadap kemampuan berpikir kritis siswa kelas IV pada mata pelajaran PPKn materi keragaman sosial dan budaya di SDN Jatiranggon II Muhammad Dwi Anwai Rizqi; Ima Mulyawati
COLLASE (Creative of Learning Students Elementary Education) Vol 6, No 1 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v1i1.16373

Abstract

Penelitin ini bertujuan untuk mengetahui adanya pengaruh dari penerapan model pembelajaran Team Games Tournament ( TGT ) terhadap kemampuan berpikir kritis siswa kelas IV pada mata pelajaran PPKn materi keragaman sosial dan budaya di SDN Jatiranggon II. Metode penelitian yang digunakan yaitu desain menggunakan Quasi Eksperimen. Pengumpulan data dilakukan melalui pre-test dan post-test melalui pendekatan kuantitatif. Subjek dalam penelitian ini adalah peserta didik kelas IV SDN Jatiranggon II, dengan jumlah siswa sebanyak 60 orang. Instrumen yang digunakan adalah memberikan pretest dan posttest lebar penilaian diri peserta didik. Teknik analisis data yang digunakan yaitu analisis data kuantitatif deskripstif dengan perhitungan uji beda atau uji paired simple t-test. Berdasarkan hasil perhitungan menggunakan analisis variasi dua jalan, dengan taraf signifikan 0,05, diperoleh nilai yang sig (0,036), dimana 0,036 < 0,05. Hal ini menunjukkan bahwa model TGT memberikan hasil belajar yang baik, kemudian diperoleh nilai yang sig (0,001), dimana 0,001 < 0,05; sehingga disimpulkan bahwa self confidence tinggi, sedang dan rendah berpengaruh terhadap hasil belajar, serta diperoleh nilai sig (0,728), dimana 0,728 > 0,05; sehingga tidak terdapat interaksi antara model pembelajaran terhadap hasil belajar. Dapat disimpulkan bahwa, model Times Games Tournaments (TGT) berpengaruh terhadap hasil belajar, sedang maupun rendah dan tidak ada interaksi antara model pembelajaran terhadap hasil belajar dan model TGT lebih baik dalam kemampuan berpikir kritis. 
Modifying Uno Cards as Learning Media for Enhancing Numeracy Skills of Elementary Students in Whole Number Topic Sherly Dwi Octaviani; Ima Mulyawati
Edumatika Vol 8 No 2 (2025): November 2025, Edumatika : Jurnal Riset Pendidikan Matematika
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan IAIN Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/ejrpm.v8i2.5849

Abstract

Numeracy is a fundamental competence that supports students’ ability to apply mathematical concepts in everyday situations. However, many elementary school students still face difficulties in understanding whole number concepts, which are essential for developing higher-order numeracy. This study aims to develop and validate a modified Uno card game called Party Math as a learning media to enhance students’ numeracy skills in the topic of whole numbers. The research employed a Research and Development (R&D) approach adapted from the ADDIE model, consisting of the stages of Analysis, Design, Development, Implementation, and Evaluation. Data were collected through expert validation questionnaires, student response questionnaires, and pre-test and post-test results. The data were analyzed using descriptive and quantitative techniques. The results show that the modified Uno card game meets the criteria of validity, practicality, and effectiveness. Expert evaluations from subject matter specialists, media experts, and teachers indicated that the media is highly suitable for classroom use. Student responses also revealed that the game is engaging, easy to play, and helps them understand whole number operations. Therefore, the Party Math card game can be recommended as an effective and enjoyable tool to strengthen numeracy learning in elementary schools.