P. D. A. Putra, P. D. A.
Universitas Jember, Indonesia

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IMPLEMENTATION OF SERIOUS GAMES INSPIRED BY BALURAN NATIONAL PARK TO IMPROVE STUDENTS’ CRITICAL THINKING ABILITY Putra, P. D. A.; Iqbal, M.
Jurnal Pendidikan IPA Indonesia Vol 5, No 1 (2016): April 2016
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v5i1.5798

Abstract

The purpose of this study is to implement Baluran National Park-based Serious Game to enhance the students creative thinking skill and motivation to learn. The subject of the study were 60 students of SMP Negeri 1 Asembagus, Situbondo regency. The sample was divided into three groups. Two groups were chosen as experimental classes and the other group as the control class. Both of the experimental groups were given treatment using serious game based on Baluran National Park. The instruments used were observation sheet, pre-test, and post-test. Baluran National Parks-based serious game was effective in improving the students creative thinking skill and motivation to learn science subjects.
IMPLEMENTATION OF SERIOUS GAMES INSPIRED BY BALURAN NATIONAL PARK TO IMPROVE STUDENTS’ CRITICAL THINKING ABILITY Putra, P. D. A.; Iqbal, M.
Jurnal Pendidikan IPA Indonesia Vol 5, No 1 (2016): April 2016
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v5i1.5798

Abstract

The purpose of this study is to implement Baluran National Park-based Serious Game to enhance the students' creative thinking skill and motivation to learn. The subject of the study were 60 students of SMP Negeri 1 Asembagus, Situbondo regency. The sample was divided into three groups. Two groups were chosen as experimental classes and the other group as the control class. Both of the experimental groups were given treatment using serious game based on Baluran National Park. The instruments used were observation sheet, pre-test, and post-test. Baluran National Parks-based serious game was effective in improving the students' creative thinking skill and motivation to learn science subjects.
Evidence-Based Reasoning: Evaluating Daily Experiences in the Engineering Design Classroom for Middle School Students Putra, P. D. A.; Yusmar, F.; Kasah, I. J.; Handayani, R. D.; Fadzil, H. M. M.
Jurnal Pendidikan IPA Indonesia Vol 13, No 1 (2024): March 2024
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v13i1.49124

Abstract

Effective argumentation in science classrooms relies on the ability of students to evaluate evidence. However, there is a gap in research concerning students’ capacity to validate evidence, particularly in the context of engineering design. Evidence validation skill is crucial for fostering reasoning and strengthening argumentation. This study aimed to explore students’ ability to investigate evidence in engineering design classrooms, drawing from their daily life experiences. This study was framed by a qualitative approach, with a case study design involving students in a coffee farming community. The students were assigned an engineering project related to coffee preparation, based on a problem statement devised by their teachers using the Engineering Design Process. Data was collected through observation of the students’ activities in the engineering classroom. Small-group discussions were held, and the data was recorded, transcribed, and analyzed using semantic gravity (SG). Our results reveal that students hailing from farming backgrounds were able to devise solutions based on their firsthand experiences in processing coffee with their families. The environment in which the students were raised plays a pivotal role in their learning. These findings underscore the importance of contextual learning in educational design. Educators should consider students’ backgrounds and experiences when planning instructional strategies.