Kadek Yudiana
Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia

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HOTS Based E-LKPD Assisted by Liveworksheets to Improve the Critical Thinking Skills of Fifth Grade Elementary School Students Kadek Dwi Murtini; Desak Putu Parmiti; Kadek Yudiana
Thinking Skills and Creativity Journal Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/tscj.v8i1.93512

Abstract

The low level of students’ critical thinking skills in IPAS learning remains a significant issue, as indicated by their reliance on textbooks and limited ability to analyze problems and formulate alternative solutions. This condition highlights the need for the development of learning media that can promote higher order thinking skills. This study aims to develop and examine the feasibility, practicality, and effectiveness of Higher Order Thinking Skills (HOTS) based E-LKPD assisted by Liveworksheets in improving the critical thinking skills of fifth grade students. This study employed a Research and Development (R&D) approach using the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The research subjects involved material experts, media experts, teachers, and fifth grade students. Data were collected through questionnaires and essay tests. Data analysis was conducted using qualitative and quantitative descriptive analysis, as well as statistical testing through a one group pretest posttest design. The results indicate that the HOTS based E-LKPD demonstrates very high validity with an average score above 4.80 and very good practicality based on teacher and student responses, with percentages exceeding 95%. The effectiveness test results show a significant improvement in students’ critical thinking skills after the implementation of the HOTS-based E-LKPD. Therefore, the HOTS-based E-LKPD assisted by Liveworksheets is considered feasible, practical, and effective for use in IPAS learning. This study implies the strengthening of HOTS-based digital learning media utilization and provides references for teachers in developing innovative learning media that support 21st-century thinking skills.
Competition-Based Puzzle Media to Improve Science Learning Outcomes in the Story about My Region Material in Grade IV Elementary School Putu Intan Sukma Mahayani; I Nyoman Jampel; Kadek Yudiana
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 4 (2025): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i4.99179

Abstract

The low level of student learning achievement and the limited variety of innovative instructional media in the IPAS subject highlight the need for the development of media that can enhance student engagement and the quality of the learning process. This study aims to develop and evaluate the feasibility of a competition based puzzle medium in terms of its validity, practicality, and effectiveness for the topic Cerita tentang Daerahku. The study employs a Research and Development approach using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The participants consisted of 20 fourth grade elementary school students. Data were collected through validation questionnaires completed by subject matter and media experts, practicality questionnaires completed by teachers and students, and learning outcome tests in the form of pretests and posttests. Data analysis used quantitative descriptive techniques to assess validity and practicality, and a paired-samples t-test to examine media effectiveness. The results showed average validity scores of 4.75 for the content aspect and 4.70 for the media aspect, both categorized as very valid. The practicality of the media reached 96% based on teacher responses and 89.80% based on student responses. The effectiveness test indicated an improvement in learning outcomes from a mean pretest score of 41.00 to a posttest score of 73.66, with t = 18.115 and p < 0.05. The implications of this study suggest that competition based puzzle media enrich IPAS learning through participatory approaches, the integration of physical and digital media, and the strengthening of twenty-first-century skills.