Wulan Dwi Aryani, Wulan Dwi
SMPN Kandeman-Batang

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Journal : Forum Ilmu Sosial

PENINGKATAN KEAKTIFAN DAN HASIL BELAJAR IPS MELALUI PAKEM DENGAN BANTUAN MEDIA PADA SISWA KELAS VIIIA SMP NEGERI 1 KANDEMAN BATANG TAHUN PELAJARAN 2013/2014 Aryani, Wulan Dwi
Forum Ilmu Sosial Vol 41, No 1 (2014): June 2014
Publisher : Faculty of Social Science, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/fis.v41i1.5397

Abstract

The purpose of this research is to improve: (1) The active participation of student learning, (2) the attitude of students towards learning social studies, (3) Complete results of social studies. Subjects of this study 40 eighth grade students of SMP N 1 Kandeman A Trunk academic year 2013 / 2014.Teknik data collection used were: observation, interview, questionnaire, achievement test, documentation, and field notes. Data analysis using quantitative analysis. The results of the study are as follows. (1) There is an average increase of eight observations activeness of student learning, in the first cycle mean score of 64.69 (high); second cycle mean score of 71.94 (high), the third cycle mean score of 84.50 (very high). (2) There is an increase in students' attitudes toward learning social studies, the mean value of the first cycle 68 (good), the average value of the second cycle 77 (good), and the mean value of the third cycle 85.75 (very good). (3) There is an increasing mastery IPS student learning outcomes, in the first cycle learning AJEL strategy, media, liveliness, and learning outcomes completeness 67.5% with a mean value of 74, the second cycle, 77.5% with a mean value of 78, the third cycle of 85% with a mean value of 83.65. By usin three different media in each cycle there are three prominent increase in activity in the ranking are: pay attention to the material, noting the results of the discussion, and the spirit in the move. Thus the use AJEL strategy with the help of the media in social studies learning can enhance
IMPLEMENTASI TEAMS GAMES TOURNAMENTS (TGT) BERBANTUAN MEDIA KARTU 4-1 UNTUK MENINGKATKAN KETERAMPILAN SOSIAL DAN HASIL BELAJAR IPS PESERTA DIDIK KELAS IX F DI SMPN 1 KANDEMAN BATANG 2014/2015 Aryani, Wulan Dwi
Forum Ilmu Sosial Vol 42, No 1 (2015): June 2015
Publisher : Faculty of Social Science, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/fis.v42i1.9247

Abstract

This research aims to: (1) know the implementation of Teams Games Tournaments (TGT) Assisted by Card 4-1,  (2) improve student social skills (3) increase social sciences learning outcome of IX F graders at SMPN 1 Kandeman Batang with the implementation of TGT Assisted by Card 4-1.This is a class action research using the spiral design of Kemmis & Taggart. Research subject is 37 students of IX F graders of SMP Negeri 1 Kandeman Batang in genap semester academic year of 2014/2015. There are 2 cycles in this research, each of which consists of two meetings. Each cycle uses 4 stages, they are: planning, implementation, observation and reflection. The action in cycle 1 uses card          4-1 with the materials of geographical elements and population in South East Asia. Cycle 2 uses card 4-1 with the material of earth surface division as continent and ocean. The research is conducted from January to March 2015. Data collecting technique used in this research is: (1) observation, (2) interview, (3) learning outcome test, (4) documentation, and (5)field note. The instrument used is (1) observation guidance for teacher and students, (2) interview guidance for students, (3) exercise sheet for learning outcome test, and (4) daily journal. Data analysiss uses qualitative analysis. The results of the research are: (1) The cooperative TGT Assisted by Card 4-1 learning model can be implemented in social sciences learning of IX F graders at SMP N 1 Kandeman Batang, there is average increase from 6 cycles of TGT, the average score of cycle I is 68,75 (good) and cycle II is 85 (very good) (2) there is average increase of 10 indicators of student social skills, the average score of cycle I is 51,30 (skilled), cycle II is 76,80 (hihgly skilled). (3) there is an increase in the result of students' social sciences learning, learning mastery at cycle I is 72,97% with the average score of 74,86, cycle II is 86,49% with the average value of 85. With the implementation of Teams Games Tournament Assisted by Card 4-1 in each cycle, there is a significant increase in social skills, that is, giving opinion on some topic being discussed, giving opinion with the language that can be understood by other students, giving opinion well and politely, giving opinion in solving group problems, accepting other member's opinion as long as relevant with the topic being discussed, keep the peace of group forming. Thus, the implementation of Teams Games Tournament Assisted by Card 4-1 in social sciences learning can comprehensively increase student learning outcome.