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Effect of Use of Educational Appearance Ape (APE) Media Image to Creativity Children Age 4-5 Years in National Country City Mataram , West Nusa Tenggara I Made Suwasa Astawa; Ni Wayan Purni Astiti
International Journal of Emerging Issues in Early Childhood Education Vol. 1 No. 2 (2019): November Volume
Publisher : Faculty of Teacher Training and Education, Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.235 KB) | DOI: 10.31098/ijeiece.v1i2.147

Abstract

Problems found in developing children's creativity in children age national country city Mataram West Nusa Tenggara. is the non-use of educational game tools provided by schools. Educational game tools that exist only to be stored in the warehouse and never applied in children's learning. Teachers are more monotonous to teach using magazines and children's books. The type of research used is experiment with Randomized Pretest-Postest Control Group Design design that is the existence of the treatment group and control group. To obtain optimal development, the treatment group was given treatments 5 times while the control group did not get treatment. To obtain the appropriate data, the researchers collected data from the observation, documentation, and instruments of the creative development of children. The subjects were 2 classes of A1 as a treatment group with 10 children consisting of 4 males and 6 females, and A2 group as a control group with 8 children consisting of 4 males and 4 females. The results of this study at the pre-test stage that is for the group A1 57.37% and group A2 54.37%. In the post-test stage, after the treatment group received treatment, the result of the A1 group was 74.25% and the A2 group 56.40%. The final result of the comparison of pre-test and post-test that is treatment group (A1) has increased 16,88% while the control group (A2) only 2.03%. Through the utilization of educational game tool that is the image media in children's learning activities, teachers are able to increase the creativity of children aged 4-5 years. So that the utilization of educational media game tools will affect the creativity of children aged 4-5 years in children age national country city Mataram West Nusa Tenggara.DOI: http://doi.org/10.31098/ijeiece.v1i2.15
Identification of Science Process Skills of Group B Students at Kreativa Gebang Kindergarten Ni Luh Putu Nina Sriwarthini; Nurhasanah Nurhasanah; I Made Suwasa Astawa
Jurnal Penelitian Pendidikan IPA Vol 10 No 2 (2024): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i2.5981

Abstract

The newest Curriculum stipulates a scientific approach as a characteristic of the national PAUD curriculum. In reality, kindergartens still have not optimized this. Therefore, it is necessary to identify the science process skills of early childhood students so that improvements can be made immediately. This research aims to identify and analyze the science process skills of Group B Students at Kreativa Gebang Kindergarten. This is descriptive research. The research instruments used were video recordings of learning activities, observation sheets for learning activities, and student development assessment reports (LPPA). The data obtained in this research was analyzed using a combination of analysis (quantitative – and qualitative). The results showed: 1) The identified science process skills of Group B students were observing, classifying, and communicating skills; 2) The percentage of achievements in observing skills that were categorized into developing very well (BSB) categories were 41.4%, Classification skills were at 32.8%, and communication skills were at 14%. Based on the data, it can be concluded that the science process skills of group B students at PAUD Kreativa Gebang were still relatively low because the percentage of achievements in the three science process skills that were categorized into developing very well (BSB) categories was below 50%.