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Aplikasi Media Pembelajaran Interaktif Bagi Santri TPA Berbasis Android Nuning Melianingsih; Harjono
Politeknosains Vol 19 No 2 (2020): Jurnal Politeknosains Volume 19 Nomor 2 - September 2020
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Politeknik Pratama Mulia Surakarta

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Abstract

The rapid development of technology has changed many facets of human life. One example of the changing side of life due to the development of information technology is children's interest in learning, especially in learning Islam. Efforts that can be made to restore the interest in learning the religion of Islam is by making Android applications a fun and educative learning media for TPA students. The steps taken to create an android application are analysis of needs and material collection, designing images, designing animations, creating applications using Adobe Flash Professional CS6, testing applications and applications. Based on the results of the study by testing and filling out the questionnaire, respondents agreed that the smartphone they owned was used as a fun and educative learning media, did not make them bored quickly and the respondents agreed if they could learn while playing.
Media Pembelajaran Anak Usia Dini dan Siswa Sekolah Dasar Berbasis Macromedia Flash 8 Nuning Melianingsih
Politeknosains Vol 17 No 1 (2018): Jurnal Politeknosains Volume 17 Nomor 1 - Maret 2018
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Politeknik Pratama Mulia Surakarta

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Abstract

Most of lessons for children in a house or even in a school still use learning methods that use written module as a media. However, technology that is developed to be a reason to reduce the use of written learning media or module that is substituted by digital books. For students, learning digital books are more interested than written module because those can be more interactive to learn. Therefore, it is needed to develop a learning media that is liked by the students. Research method used is research and development. The steps in the research process are analysis, designs, developments, implementations, and testing. Testing is validity that is done by expert judgments. Then, media is tested by the students. After the implementation of validity and media meet the criteria, they are tested or investigated to know the feasibility in the field. This research is aimed to know the result of the development from educating calculated game and the introduction in the name of fruits and animals using macromedia Flash 8, to know the feasibility interactive calculated media and to know the name of fruits and animals as learning media to increase the learning result for elementary schools students grade 1 and early childhoods based macromedia flash, and to know the feasibility as a learning media. Therefore, it can be concluded that interactive calculated learning media and to know the name of fruits and animals can be used as learning media in learning process.