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Kepraktisan Media Pembelajaran Berbasis Komik Pada Materi Kalor di SMP Negeri 1 Tapa Indah Parawangsa Umar; Ritin Uloli; Mohamad Jahja
JURNAL JENDELA PENDIDIKAN Vol. 3 No. 01 (2023): Jurnal Jendela Pendidikan: Edisi Februari 2023
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v3i01.416

Abstract

Tujuan penelitian ini adalah untuk mendeskripsikan kepraktisan dari media pembelajaran berbasis komik. Penelitian dilaksanakan di SMP Negeri 1 Tapa dan diujicobakan di kelas VII-6. Penelitian ini menggunakan jenis penelitian Research and Development (R&D) dengan model penembangan 4-D yang dikembangkan oleh Thigarajan yang terdiri dari 4 tahap yaitu: pendefinisian, perancangan, pengembangan dan penyebaran. Hasil penelitian ini menunjukkan bahwa media pembelajaran berbasis komik sangat praktis digunakan dalam proses pembelajaran dengan memperoleh rata-rata persntase keterlaksanaan pembelajaran adalah 98,13% dengan kategori sangat baik serta respon peserta didik memperoleh rata-rata persentae 90,17%. Dengan kriteria sangat baik dan respon dari guru memperoleh presentase 84,95% denan kategori baik.
PENGEMBANAN MEDIA PEMBELAJARAN BERBASIS KOMIK PADA MATA PELAJARAN IPA Indah Parawangsa Umar; Mohamad Jahja; Ritin Uloli
Jurnal Pendidikan Fisika Undiksha Vol. 13 No. 2 (2023)
Publisher : Universitas Pendidikan Ganesha

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Abstract

This research uses Research and Development (R&D) research with a 4D development model developed by Thiagarajan which consists of 4 stages, namely: definition, design, development and deployment. The results of this study indicate that: 1) the validation results of the learning media are stated to be very valid, 2) in the practicality of learning it is determined from the percentage of learning implementation which consists of three meetings which reach 98.13% with a very good category and the response of teachers and students through the response questionnaire gave a positive response, and 3) the effectiveness of learning tools was determined through the activities of students who obtained a percentage of 89.33% with very good criteria in three meetings and the learning outcomes of students who obtained an N-gain value of 0.765 which included in the high N-gain criterion. Based on the results of this study, it can be concluded that comic-based learning media meets the valid, practical and effective criteria