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ANALISIS KEMAMPUAN BERPIKIR KREATIF SISWA KELAS VII SMP NEGERI 65 MALUKU TENGAH PADA MATERI SUHU DAN KALOR Wilem Rilexen S P Mulder; Joko Siswanto
Jurnal Inovasi Penelitian dan Pembelajaran Fisika Vol 4, No 1 (2023): Volume 4 Number 1 Januari 2023
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jippf.v4i1.56629

Abstract

This research aims asa preliminary study to determine the ability to think creatively in physics learning using a correlational form with a quantitative approach and analyzed descriptively. The research subject is class VII SMP Negeri 65 Central Maluku, Central Maluku Regency. The data collection stage uses a test instrument containing description questions that have been designed in line with creative thinking indicators.  Based on the results of the study, the average score of students' creative thinking skills was 54.94. with a high percentage of 1 student (5.89%). 11 students (70.59%) moderate, and 4 students (23.52%) low with the achievement level of each indicator 95% Fluency, 70% Flexibility, 75% Originality, 68% Elaboration, and 66% Evaluation. The conclusions of this study indicate the tendency of students' creative thinking abilities to be in the medium and low categories. The implication of this preliminary study is that physics learning media will be developed by utilizing technology by STEM-based interactive web with ESD insight on temperature and heat material to improve students' creative thinking skills 
Analysis of the Characteristics of the Development of Web-Based Science Learning Media with the STEAM Approach Wilem Rilexen S P Mulder; Nur Khoiri; Muhammad Syaipul Hayat
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.5095

Abstract

This research aims to analyze the characteristics of developing Web-Based Science Learning Media using the STEAM approach. This research is development research using the Research and Development (R&D) method with the Thiagarajan 4-D Model which consists of definition, design, development and implementation. Based on the validation results from experts and practitioners, the results are very suitable for use and have character because they have an attractive design, ease of use, and color selection that utilizes color psychology. The features provided are very responsive to learning needs, with an effective project-based STEAM learning flow using scaffolding. Users also have access to Google Data Studio to monitor the progress of each student's STEAM stages and processes. Discussion forums provide flexible interaction and feedback, while STEAM learning modules can be downloaded by teachers for more specific learning situations. The conclusion is that the website developed has unique and unique characteristics that combine color, a project-based STEAM learning flow with a real-time scaffolding system and presents features that make it easier for students to learn