Ranny Rastati, Ranny
Pusat Penelitian Kemasyarakatan dan Kebudayaan, Lembaga Ilmu Pengetahuan Indonesia (P2KK-LIPI) Research Center for Society and Culture, Indonesian Institute of Sciences

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DARI SOFT POWER JEPANG HINGGA HIJAB COSPLAY FROM JAPANESE SOFT POWER TO COSPLAY HIJAB Rastati, Ranny
Jurnal Masyarakat dan Budaya Vol 17, No 3 (2015)
Publisher : P2KK LIPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1523.667 KB) | DOI: 10.14203/jmb.v17i3.326

Abstract

Abstrak Tulisan ini membahas tentang penggunaan soft power Jepang di Indonesia, salah satunya melalui cosplay. Tulisan ini juga merupakan identifikasi awal mengenai fenomena hijab cosplay di Indonesia. Menggunakan konsep S. Nye. Jr, soft power didefinisikan sebagai kemampuan suatu negara untuk mencapai tujuannya dengan lebih menggunakan daya tarik budaya daripada paksaan dan kekerasan. Setelah Perang Dunia II, Jepang berupaya mengubah citra buruk negaranya melalui budaya populer yang dimiliki, seperti anime, manga, dan cosplay yang disebarkan ke seluruh dunia. Menurut Nye, Jepang memiliki sumber-sumber soft power yang lebih potensial dibandingkan dengan negara lain di Asia. Penelitian ini berfokus pada cosplay, terutama para anak muda yang hobi ber-cosplay tetapi tetap ingin mengikuti nilainilai Islam dengan menutup aurat. Hasil analisis menunjukkan bahwa ketiga informan cosplayer memiliki kesamaan dalam memaknai hijab cosplay, yaitu (1) boleh dilakukan selama sesuai dengan aturan dan syariat Islam seperti menutup aurat dan dada, (2) tidak berpose berlebihan, dan (3) tidak berdempetan dengan lawan jenis ketika berfoto. Selain itu, ditemukan juga tiga pola sikap dari tiga informan non-cosplayer terhadap hijab cosplayer, yaitu (1) mendukung, (2) netral, dan (3) tidak mendukung. Kata kunci : soft power, budaya populer Jepang, cosplay, cosplayer, hijab cosplay, hijab cosplayer Abstract This paper describes the ways Japan uses its soft power in Indonesia, particularly through cosplay. This is a preliminary identification on hijab cosplay phenomenon in Indonesia. Based on Joseph S. Nye, Jr., the soft power is defined as as the ability of a country to achieve its goal using cultural attraction rather than coercion and violence. After the World War II, Japan has tried to change its image as war crime through popular culture, such as anime, manga, and cosplay. According to Nye, Japan has more potential resources in soft power compared to the other countries in Asia. This paper focuses on cosplay, especially those who love cosplay and keep maintaining Islamic sharia by covering their aurat. Results show that the three cosplayer informants have similarity in constructing the meaning of cosplay hijab: (1) needing to follow Islamic sharia, such as covering aurat and chest, (2) posing appropriately, and (3) not touching the opposite sex during photographed. Furthermore, there are three attitudes from the non-cosplayers informants towards cosplay hijab: (1) supportive, (2) neutral, and (3) not supportive. Keywords: soft power, Japanese popular culture, cosplay, cosplayers, cosplay hijab, cosplayer hijab
CINEMATHERAPY THROUGH K-DRAMA DURING THE EARLYPERIOD OF COVID-19 PANDEMIC IN INDONESIA Rastati, Ranny
Jurnal Vokasi Indonesia Vol. 10, No. 1
Publisher : UI Scholars Hub

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Abstract

This article discusses Korean drama (K-Drama) consumption as cinematherapy during the early period of the COVID-19 pandemic in Indonesia. In cinematherapy, videos and films are considered capable of providing therapeutic and healing effects to provide a stimulus for the audience. The cinematherapy concept was introduced by Linda Berg-Cross, Pamela Jennings, and Rhoda Baruch in 1990. The problem is, in the popularity of K-Wave, can K-Drama become cinematherapy for Indonesian audiences, especially during times of crisis such as the COVID-19 pandemic? The study uses the qualitative method with online in-depth interviews and literature study. The results showed that K-Drama has the potency to be a cinematherapy for female informants because it releases stress, tension, and anxiety due to the pandemic. However, K-Drama is just entertainment for male informants since they do not watch it very often compared to female informants. Another interesting finding is that female informants favored the thriller because it provides a sensation of tension and adrenaline rush to relieve anxiety from the burdens of life during the pandemic. K-Drama is a pleasant activity to kill time during quarantine and social restrictions. The practical implication of this study is how K-Drama can be a cinematherapy for audiences to reduce tension during the early days of the COVID-19 pandemic. K-Drama can be an educational, training, and mental health tool for further research.
Media dan Identitas: Cultural Imperialism Jepang Melalui Cosplay (Studi terhadap Cosplayer yang Melakukan Crossdress) Rastati, Ranny
JURNAL KOMUNIKASI INDONESIA Vol. 1, No. 2
Publisher : UI Scholars Hub

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Abstract

Tulisan ini membahas mengenai bagaimana peran media dalam membentuk identitas cosplayer dan bagaimana identitas cosplayer yang melakukan crossdress. Penelitian ini merupakan penelitian kualitatif, menggunakan paradigma critical-constructionism, metode studi kasus dengan teknik pengumpulan data melalui wawancara mendalam, observasi langsung, dan observasi terlibat. Konsep yang digunakan adalah konsep budaya populer termasuk di dalamnya cosplay yang merupakan salah satu bentuk soft power Jepang untuk menyebarkan budayanya ke seluruh dunia. Selain itu dilihat juga bagaimana peran media dalam pembentukan identitas, konsep identitas, konsep anak muda, serta gender dalam pakaian dan fesyen. Berdasarkan analisis yang telah dilakukan, ditemukan bahwa identitas seorang cosplayer dipengaruhi oleh media, komunitas, dan sosok yang menjadi idola atau seseorang yang dikagumi. This paper looks at the media’s role in shaping the identities of cosplayer and how their identity relates to crossdressing. This research is a qualititve research that employs critical-constructionism, case study for its method, and collects data from in-depth interviews, direct observation, and participant observation. The concept used is popular culture, that includes cosplay as a form of Japanese soft power for cultural dissemination. Aside from that, it is also studied how the media plays a role in shaping identities, concepts of identities, youth, and gender in relation to clothing and fashion. Based on the analysis, it is found that the identity of a cosplayer is influenced by the media, community, and rolemodels.