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Accuracy Analysis of K-Nearest Neighbor and Naïve Bayes Algorithm in the Diagnosis of Breast Cancer Irma Handayani; Ikrimach Ikrimach
JURNAL INFOTEL Vol 12 No 4 (2020): November 2020
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v12i4.547

Abstract

In the medical field, there are many records of disease sufferers, one of which is data on breast cancer. An extraction process to fine information in previously unknown data is known as data mining. Data mining uses pattern recognition techniques such as statistics and mathematics to find patterns from old data or cases. One of the main roles of data mining is classification. In the classification dataset, there is one objective attribute or it can be called the label attribute. This attribute will be searched from new data on the basis of other attributes in the past. The number of attributes can affect the performance of an algorithm. This results in if the classification process is inaccurate, the researcher needs to double-check at each previous stage to look for errors. The best algorithm for one data type is not necessarily good for another data type. For this reason, the K-Nearest Neighbor and Naïve Bayes algorithms will be used as a solution to this problem. The research method used was to prepare data from the breast cancer dataset, conduct training and test the data, then perform a comparative analysis. The research target is to produce the best algorithm in classifying breast cancer, so that patients with existing parameters can be predicted which ones are malignant and benign breast cancer. This pattern can be used as a diagnostic measure so that it can be detected earlier and is expected to reduce the mortality rate from breast cancer. By making comparisons, this method produces 95.79% for K-Nearest Neighbor and 93.39% for Naïve Bayes
MEDIA PEMBELAJARAN PENGENALAN HEWAN PURBA BERBASIS AUGMENTED REALITY Adil Sayidil Waro; Ikrimach Ikrimach
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 1 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i1.1281

Abstract

Learning media that are often used using printed media such as books or magazines can make the images in them increasingly unclear. By utilizing augmented reality technology, researchers created learning media so that students can find out the origins and forms of ancient animals that can be seen in the images. details by combining the virtual world with the real world and it is hoped that it will make it easier for students to learn and recognize types of ancient animals. This augmented reality-based learning media application for recognizing ancient animals was built using Unity 3D and Vuforia tools. And the augmented reality-based animal learning recognition media application was tested using Blackbox with the results passing the system functional test.
APLIKASI PENGENALAN PLANET PADA TATA SURYA BERBASIS AUGEMENTED REALITY Indrawan Gustha Wisesha; Ikrimach Ikrimach
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 1 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i1.1059

Abstract

The use of Information Technology (IT) in the process of conveying information about the world of education is experiencing rapid development. Currently, the newest technology used to convey information is Augmented Reality (AR) technology. In AR technology, users can visualize objects in 3 dimensions. AR has the advantage of being interactive and real time so that AR is widely implemented in various fields, especially in the field of education. In the world of education, AR is used as a medium to introduce the planets in the solar system. The aim of this report is to review the use of AR technology in introducing elementary school students to the planets in the Solar System. Based on the results of a review of several journals relevant to AR research, information was obtained that AR technology can be used as a medium to introduce planets in the solar system to elementary school students. In making AR applications, the methods used can use Marker Based Tracking and Markless AR methods.
Sistem Monitoring Capaian Pembelajaran di SMKN 1 Kota Bima Berbasis Web dan Android Whitnu Nastain; Ikrimach Ikrimach
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 1 (2024): May
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i1.487

Abstract

In the process of teaching and learning, there is always a specific goal to be achieved, aiming to fulfill and produce a set of achievements targeted by a subject teacher. Each subject has different learning outcomes. Supervision of learning outcomes is necessary to ensure that both students and teachers can achieve the agreed-upon or school-established learning outcomes. Throughout this process, schools face difficulties in carrying out supervision to ensure that learning outcomes are met. This challenge underscores the need for an application that can assist in the supervision of learning outcomes, aiding schools in ensuring that both teachers and students can successfully achieve the set learning outcomes. The application development process utilizes the waterfall method, with data collection using documentation techniques. The programming languages used are Dart and PHP. The developed application includes the ability to monitor quiz scores, assignment grades, student attendance levels, as well as creating an interactive and engaging discussion forum. After implementation and testing, the application proves to be highly effective in fulfilling its function of supervising learning outcomes. In summary, during the teaching and learning process, the primary objective is to achieve the set learning outcomes. The challenges faced by schools in supervising these outcomes emphasize the necessity for an application that can facilitate this process, ensuring the successful attainment of learning goals by both teachers and students. The development process, using the waterfall method, along with Dart and PHP programming languages, results in an application with features such as quiz and assignment monitoring, attendance tracking, and an interactive discussion forum. The successful implementation and testing demonstrate the application's effectiveness in supervising learning outcomes, providing a practical and efficient solution for schools to monitor and enhance the quality of education.
PENGEMBANGAN APLIKASI WEB MANAJEMEN KEUANGAN PERSONAL DENGAN ANALISIS PENGELUARAN BULANAN Rozan Fitriyadi; Ikrimach Ikrimach
Jurnal Informatika Teknologi dan Sains (Jinteks) Vol 7 No 4 (2025): EDISI 26
Publisher : Program Studi Informatika Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51401/jinteks.v7i4.6808

Abstract

Pengelolaan keuangan personal merupakan aspek penting dalam kehidupan sehari-hari yang sering diabaikan. Penelitian ini bertujuan merancang dan mengembangkan aplikasi web manajemen keuangan personal yang mampu mencatat pemasukan, pengeluaran, tabungan, dan hutang secara efisien serta menyediakan analisis pengeluaran bulanan secara terstruktur. Aplikasi dilengkapi dengan fitur visualisasi grafik bulanan dan laporan keuangan yang dapat diunduh. Metode penelitian menggunakan pendekatan rekayasa perangkat lunak dengan tahapan analisis kebutuhan, perancangan sistem, implementasi, dan pengujian. Hasil penelitian menunjukkan bahwa aplikasi yang dibangun dapat mempermudah pencatatan, pemantauan, dan analisis pengeluaran bulanan sehingga mendukung pengambilan keputusan finansial yang lebih bijaksana. Simpulan dari penelitian ini adalah aplikasi mampu meningkatkan kesadaran finansial pengguna serta mendukung pengelolaan keuangan personal yang lebih disiplin.
SISTEM INFORMASI AKADEMIK ANAK USIA DINI BERBASIS WEB DAN ANDROID PADA TK HARAPAN SINE Arief Budi Prasetyo; Ikrimach Ikrimach
Jurnal Informatika Teknologi dan Sains (Jinteks) Vol 7 No 4 (2025): EDISI 26
Publisher : Program Studi Informatika Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51401/jinteks.v7i4.6860

Abstract

Pendidikan Anak Usia Dini (PAUD) memiliki peranan penting dalam membangun fondasi perkembangan anak yang mencakup aspek fisik, kognitif, sosial, dan emosional. Di TK Harapan Sine, kegiatan administrasi akademik seperti pencatatan kehadiran, pengelolaan tabungan siswa, serta penilaian perkembangan anak masih dilakukan secara manual, sehingga sering menimbulkan kesalahan pencatatan, duplikasi data, dan keterlambatan dalam penyusunan laporan. Penelitian ini bertujuan untuk merancang dan mengimplementasikan sistem akademik berbasis web dan Android guna meningkatkan efisiensi administrasi sekolah serta memperkuat komunikasi antara guru dan orang tua. Proses pengembangan sistem dilakukan melalui tahapan analisis kebutuhan, perancangan sistem, implementasi, serta pengujian menggunakan metode black box testing. Sistem dikembangkan menggunakan framework Laravel (PHP) sebagai backend sekaligus platform web, Flutter untuk aplikasi mobile Android, dan MySQL sebagai basis data. Hasil penelitian menunjukkan bahwa sistem akademik yang dibangun dapat diakses melalui web maupun perangkat mobile, memudahkan guru dalam mengelola data absensi, penilaian, dan tabungan siswa secara digital, serta memungkinkan orang tua memantau perkembangan anak secara real-time. Sistem ini dinilai efektif, mudah digunakan, dan meningkatkan efisiensi pengelolaan administrasi sekolah.
Model Aplikasi Mobile Pusat Kebugaran Fitur QR Code Akses dan Monitoring Nutrisi Diki Hendrik Setyawan; Ikrimach Ikrimach
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 14, No 3: Desember 2025
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v14i3.3358

Abstract

Fitness centers face operational challenges due to manual management systems, leading to inefficiency and decreased member satisfaction. This study aimed to develop a functional mobile application as a solution to these problems. The application was designed with modern features to improve efficiency and user experience, including a QR code-based access system, a nutrition monitoring feature, online class and trainer booking, and a BMI calculator for health tracking. The Waterfall method was applied, with data collected through observation and interviews. The system design used UML diagrams such as use case, activity, and sequence diagrams. The application was built using the Flutter framework for cross-platform development, Node.js for backend services, and MySQL as the database. Testing using the black-box method showed that all features worked according to specifications, including user authentication, QR code access control, trainer and class booking, BMI calculation, and daily nutrition monitoring. Keywords: Fitness center; QR code; Nutrition monitoring; BMI; Mobile application; Flutter   AbstrakPusat kebugaran menghadapi tantangan operasional akibat sistem pengelolaan manual yang menimbulkan inefisiensi dan menurunkan kepuasan anggota. Penelitian ini bertujuan mengembangkan aplikasi mobile fungsional sebagai solusi terhadap permasalahan tersebut. Aplikasi dikembangkan dengan fitur modern untuk meningkatkan efisiensi dan pengalaman pengguna, meliputi sistem akses berbasis kode QR, fitur monitoring nutrisi, pemesanan kelas dan pelatih daring, serta kalkulator BMI untuk pelacakan kesehatan. Metode pengembangan menggunakan pendekatan Waterfall dengan data diperoleh melalui observasi dan wawancara. Desain sistem memanfaatkan diagram UML seperti use case, activity, dan sequence diagram. Aplikasi dibangun menggunakan Flutter untuk pengembangan lintas platform, Node.js untuk layanan backend, serta MySQL sebagai basis data. Pengujian dilakukan dengan metode black-box untuk memastikan seluruh fitur berfungsi sesuai spesifikasi. Hasil menunjukkan bahwa seluruh fitur, termasuk autentikasi pengguna, kontrol akses QR code, pemesanan pelatih dan kelas, perhitungan BMI, serta pemantauan nutrisi harian, berjalan dengan baik. 
Perancangan Aplikasi Pencarian Bengkel 24 Jam Berbasis Android dengan Integrasi Google Maps API Widani Dwi Septyan; Ikrimach Ikrimach
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 14, No 3: Desember 2025
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v14i3.3376

Abstract

The availability of workshop and vehicle repair-service information that can be accessed at any time is crucial for vehicle owners, especially when unexpected breakdowns occur in unfamiliar locations. This study aims to develop an Android-based 24-hour workshop and vehicle service finder application by leveraging location-based services (LBS) and Google Maps API integration to display the nearest workshops in real time. The system is developed using the waterfall model, covering requirements analysis, system design, implementation, and functional testing. The application adopts a client–server architecture, where the mobile app acts as the client connected to a PHP-based backend and a MySQL database for managing user and workshop data. The implemented application provides a list of nearby workshops along with operating hours, service types, and route guidance through an interactive map. Black-box testing indicates that the main features operate as expected, confirming the application’s functional feasibility to support faster and more efficient access to 24-hour workshops.Keywords: Android; Location-Based Service; Google Maps API; 24-hour workshop; Client–server.AbstrakKetersediaan informasi bengkel dan layanan servis kendaraan yang dapat diakses kapan saja merupakan kebutuhan penting bagi pemilik kendaraan, terutama saat terjadi kerusakan mendadak di lokasi yang tidak dikenal. Penelitian ini bertujuan mengembangkan aplikasi pencari bengkel dan layanan servis kendaraan 24 jam berbasis Android dengan memanfaatkan layanan berbasis lokasi (LBS) dan integrasi Google Maps API untuk menampilkan bengkel terdekat secara real-time. Metode pengembangan menggunakan model waterfall yang mencakup analisis kebutuhan, perancangan sistem, implementasi, dan pengujian fungsional. Arsitektur sistem menerapkan pola client–server, dengan aplikasi mobile sebagai client yang terhubung ke backend PHP dan basis data MySQL untuk pengelolaan data pengguna serta data bengkel. Hasil implementasi menunjukkan aplikasi mampu menampilkan daftar bengkel terdekat beserta jam operasional, jenis layanan, dan rute menuju lokasi melalui peta interaktif. Pengujian Black box menunjukkan fitur utama berjalan sesuai skenario uji sehingga aplikasi layak digunakan sebagai solusi pencarian bengkel 24 jam yang cepat dan efisien.