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PELATIHAN JAVASCRIPT UNTUK GAME CANVAS DI LINGKUNGAN SMK suryoadi; Kartiko Adi Widodo; Yosep Agus Pranoto
JASTEN (Jurnal Aplikasi Sains Teknologi Nasional) Vol. 2 No. 2 (2021)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (644.036 KB) | DOI: 10.36040/jasten.v2i2.4311

Abstract

Currently, the partner is one of the private vocational schools (SMK) which is the favorite choice of Malang city residents. In this regard, the activity provided is human resource assistance for the preparation of LKS activities in the field of graphic design with graphic applications embedded in the website. The need for this topic is essential for the school since the current curriculum has not covered it yet. The solution was offered to partners (both teachers and students as participants), giving them materials related to graphic design using graphic applications embedded in the website. Contribution to the public in the form of short courses aimed at partners with teacher and student participants with material related to graphic design with graphic applications that must be embedded in the website.