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Pengembangan Platform Pasar Digital sebagai Inkubator Digital Bisnis Mahasiswa Murhadi
INTEK : Jurnal Informatika dan Teknologi Informasi Vol. 3 No. 2 (2020)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/intek.v3i2.3057

Abstract

Produk mahasiswa dari kompetisi mahasiswa seperti PKM, KBMI dan kegiatan lomba kewirausahaan sangat banyak. Produk berupa makanan siap jual dan produk hasil pemanfaatan limbah sangat banyak. Tetapi produk tersebut seringkali tidak berkembang dan hilang seiring berakhirnya kompetisi. Hal ini disebabkan karena kurang nya media yang dapat menyalurkan produk mahasiswa. Penelitian ini akan mengembangkan Pasar Digital Mahasiswa (PadiMas) yang bertujuan untuk mendorong pemasaran produk karya mahasiswa yang lebih luas. Proses pengembangan aplikasi PadiMas dimulai dari identifikasi kebutuhan, pengembangan aplikasi, uji coba, sosialisasi, implementasi dan evaluasi. Untuk melakukan evaluasi dilakukan dengan melalui metode survey sehingga akan dapat di lihat kepuasan pengguna dengan aplikasi PadiMas. Pasar Digital Mahasiswa yang dikembangkan berupa platform Marketplace dimana mahasiswa dapat memasarkan produk, dan menjual produknya dengan lebih luas. Sehingga masyarakat luas dapat mengenal produk mahasiswa dan dapat menggunakan produk karya mahasiswa dengan harga terjangkau. Selanjutnya platform ini dapat dijadikan sebagai digital inkubator bagi mahasiswa untuk belajar mandiri melalui bidang kewirausahaan.
Pengembangan Sistem Informasi Perpustakaan Menggunakan Metode Prototype Yudha K; Krisna Widatama; Murhadi
Journal of Information System and Artificial Intelligence Vol. 3 No. 2 (2023): Vol. 3 No. 2 (2023): Journal of Information System and Artificial Intelligence
Publisher : Universitas Mercu Buana Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26486/jisai.v3i2.190

Abstract

SMK Muhammadiyah Purwodadi is a private school in Purworejo City which has library facilities as a support for teaching and learning activities and is a good school open to the latest innovations from information technology to support proper education. SMK Muhammadiyah Purwodadi still uses handwriting in library data processing. System the manual that is still running is not feasible in handling book procurement activities, book catalogs especially borrowing and returning books. In improving library services at SMK Muhammadiyah Purwodadi, a library information system was built using codeigniter. The information system development method uses the prototype method. The designed information system has the ability to manage member data, book data, and especially loan data and book return data. This information system can calculate the cost of late fees. The goal to be achieved in making a library information system is that it can be used for school libraries in order to meet the needs of using school library information systems as a tool to facilitate member services, search for book data, collect book collections, reporting systems, especially administration management of returns and borrowing collections. Purwodadi Muhammadiyah SMK school library books.
Beyond Usability: Uncovering the Paradox of Website Quality and User Satisfaction in Indonesian Higher Education Ilham Chandra Pangestu; Murhadi; Ike Yunia Pasa
Indonesian Technology and Education Journal Vol 4 No 2 (2026): Agustus
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/itej.v4i2.1245

Abstract

This study aims to examine the effects of usability quality, information quality, and service interaction quality on user satisfaction with the official website of Muhammadiyah University of Purworejo using the WebQual 4.0 framework, supported by Importance-Performance Analysis (IPA). A descriptive quantitative approach was employed, with data collected through an online questionnaire distributed to 130 active students selected using non-probability convenience sampling; 30 responses were used for validity and reliability testing, while 100 responses were analyzed in the main study. The data were processed using IBM SPSS Statistics 26 through Pearson correlation, Cronbach’s Alpha, multiple linear regression, partial t-tests, coefficient of determination, and IPA. The findings reveal that usability quality has a negative and significant effect on user satisfaction (β = −0.168; p = 0.037), whereas information quality (β = 0.284; p = 0.001) and service interaction quality (β = 0.533; p = 0.000) have positive and significant effects, with service interaction quality emerging as the strongest predictor. The model explains 67.6% of the variance in user satisfaction. The originality of this study lies in its explanation of the negative usability effect through expectation-disconfirmation theory and the Technology Acceptance Model, as well as its integration of WebQual 4.0 regression with IPA to generate prioritized improvement strategies. The findings imply that UMPWR website managers should urgently improve interface usability, maintain strong service interaction quality, and sustain accurate and timely information provision to enhance user satisfaction.
Pengembangan Smart Lighting Berbasis ESP32 dan Blynk untuk Mendukung Smart Village Wahju Tjahjo Saputro; Hamid Muhammad Jumasa; Murhadi
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 24 No 2 (2026): Mei 2026
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v24i2.205

Abstract

Efficient public lighting infrastructure plays a crucial role in supporting the development of smart villages. However, conventional street lighting systems are often energy-intensive and difficult to monitor and control remotely. This study aims to develop an Internet of Things (IoT)-based smart lighting system using the ESP32 WROOM microcontroller and the Blynk platform. The system was developed following the ADDIE framework, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The hardware components include an ESP32 WROOM DevKitC v4, a PZEM-004T v3 power monitoring module, a 2-channel optocoupler relay, and a smartphone. The software environment comprises Arduino IDE, Fritzing, EasyEDA, and Blynk as the user interface. Experimental results demonstrate that the proposed system can effectively monitor and control public lighting in real time through a smartphone from any location. The system exhibited fast response times, stable operation, and the potential to reduce electricity consumption by 23.33%. These findings indicate that the proposed solution effectively supports modern and energy-efficient smart village infrastructure while providing a low-cost, reliable, and easily deployable smart lighting model.