Lovandri dwanda putra
Universitas Ahmad Dahlan, Indonesia

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Efektivitas Pembelajaran Saintifik Berbantuan Media Youtube Terhadap Motivasi dan Kemampuan Berpikir Kritis Siswa Lovandri dwanda putra; Syifa Eka Nursanti
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 5, No 2 (2023): April
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v5i2.4783

Abstract

Penelitian ini bertujuan untuk mengetahui keefektifan pembelajaran saintifik dengan berbantuan media youtube terhadap motivasi dan kemampuan berpikir kritis siswa saat pembelajaran tatap muka di SD Negeri Keceme 1. Penelitian ini merupakan penelitian kuantitatif dengan quasi experimental design dengan noneequivalent (pretest-posttest) Control Group Design. Populasi dalam penelitian ini yaitu seluruh peserta didik kelas V yang berjumlah 37 siswa. Teknik pengumpulan data menggunakan angket motivasi dan tes soal pretest dan posttest. Analisis data yang digunakan yaitu uji normalitas dan uji hipotesis menggunakan uji-t dengan bantuan SPSS v25.0. Hasil penelitian dapat dilihat dari hasil data angket kelas kontrol memiliki nilai rata-rata 68,11, sedangkan rata-rata angket kelas eksperimen 74,44. Hasil posttest kelas kontrol memiliki rata-rata 64,21, sedangkan pada kelas eksperimen dengan rata-rata 79,44. Hasil lainnya dapat dilihat dari perhitungan hipotesis menggunakan uji-t angket terhadap kedua kelompok didapatkan Sig. (2-tailed) sebesar 0,001 , sedangkan pada uji-t posttest kedua kelompok didapatkan Sig. (2-tailed) sebesar 0,021 yang mana nilai Sig. tersebut < 0,05. Sesuai dengan kriteria pengujian hipotesis apabila nilai Sig.(2-tailed) < 0,05 yang berarti Ha diterima dan H0 ditolak, maka terdapat keefektifan pembelajaran saintifik berbantuan media youtube terhadap motivasi dan kemampuan berpikir kritis siswa pada pembelajaran tatap muka di SD Negeri Keceme 1
Transformation of Aqidah Akhlak Learning through Game-Based Learning Using Zeep Quiz at State Senior High School 1 Imogiri Komalasari Komalasari; Lovandri Dwanda Putra; Fajrina Aulia; Delvia Dwi Purnama; Zakiatus Shofia; Oke Saputri
Jurnal Ar Ro'is Mandalika (Armada) Vol. 6 No. 3 (2026): JURNAL AR RO'IS MANDALIKA (ARMADA)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59613/armada.v6i3.6167

Abstract

With technological advancements, more schools are starting to use technology, particularly in Islamic Religious Education (PAI) learning. Teachers play an important role in utilizing technology, one of which is through game based learning methods (GBL). This method provides an enjoyable and varied learning experience with game elements such as scores, challenges, and rewards. This study explores the use of GBL in PAI at SMA Negeri 1 Imogiri using the Zep Quiz online platform. The study employs a qualitative approach with direct observation at the school as well as classroom learning practice with students. In addition, this research also uses a literature review from various relevant journals as a theoretical basis. The results of the study indicate that the use of the Zep Quiz web, which allows students to access materials and quizzes interactively, is effective in increasing learning motivation and student achievement. Through observation and classroom practice at SMA Negeri 1 Imogiri, it was found that this website also provides an evaluation feature at the end of learning that helps students understand their level of mastery of the material. Thus, the implementation of Game Based Learning (GBL) through Zep Quiz has been proven capable of creating a learning atmosphere that is more effective, engaging, and relevant to the needs of PAI learning in the digital era.