M. Yusuf
Sekolah Tinggi Agama Islam Darussalam

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Implementasi Pembelajaran Aktif dalam Proses Kegiatan Belajar Mengajar (KBM) di Pesantren M. Yusuf
AKSI: Jurnal Manajemen Pendidikan Islam Vol 1 No 1 (2022): NOPEMBER 2022
Publisher : Sekolah Tinggi Agama Islam Hasan Jufri Bawean

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (253.891 KB) | DOI: 10.37348/aksi.v1i1.199

Abstract

This research examines how an educator can activate students in classroom learning, and to get there, it is necessary to understand that the task of an educator is not easy, they are required to encourage students to be active in learning without having to rely on control and control. supervision of an educator. The purpose of this study is how teachers are able to activate students in learning by paying attention to several factors that are considered to make learning conducive. The method used is library research by examining several theories in depth. The results of this study are active learning is learning that involves the activeness of students in finding something that is used as a finding and a new view based on independent activities that come from within the student. Learning objectives refer to the three domains inherent in students, namely cognitive, affective, and psycomotor. The implementation of active learning can be carried out in various steps, including mastering the class, recognizing all the names and backgrounds of students, giving full and detailed attention to students, changing the language of books to daily language in learning, and giving varied assignments.
Implementasi makerspace sebagai pusat kreativitas dan inovasi di perpustakaan perguruan tinggi M. Yusuf
IJAL (Indonesian Journal of Academic Librarianship) Vol. 6 No. 3 (2023): JUNE
Publisher : Asosiasi Perpustakaan Perguruan Tinggi Islam Wilayah Jawa Timur (APPTIS Jatim)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Traditional libraries adapt to changing times and play an increasingly important role in today's society. One of the innovations adopted by several libraries is Makerspace implementation. This study aims to analyze the role of the library as a center for creativity and innovation through a case study of Makerspace implementation. The literature review includes the concept of Makerspace, the role of libraries in creativity and innovation, and studies related to Makerspace implementation in libraries.he research method used is a case study approach with data collection through observation, interviews, and document analysis. The results of the description of the Makerspace implementation reveal the profile of the library that implements the Makerspace, the facilities and tools available, as well as the activities and programs held. Makerspace implementation analysis includes benefits and impacts in increasing creativity and innovation, challenges faced, and success factors. Through case studies on the successful implementation of Makerspaces, this research provides an overview of the program, community participation, and the results achieved. The conclusion of this study highlights the importance of libraries as centers of creativity and innovation through the implementation of Makerspaces. Implications and recommendations are presented to encourage other libraries to adopt creative and innovative approaches, such as Makerspaces. Although this research has limitations in terms of scope and time, it contributes to the development and evaluation of Makerspace implementation in libraries.