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RANCANG BANGUNG APLIAKSI BERBASIS ANDROID UNTUK PENCARIAN LOKASI INDEKOS MENGGUNAKAN FRAMEWORK FLUTTER DI KOTA CIREBON Handreyan Rizki Pratama; Nining Rahaningsih; Fadhil M. Basysyar
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 2 (2022): Jursima Vol. 10 No. 2, Agustus Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i2.416

Abstract

Continue the school to the college level who come from outside the city would need a place lodger, as well as pakerja that comes from outside the region need the same thing. Search place lodger with the use of a manual will require the time of a day. Today many application that provides easy access to help find a place lodger. But of the many applications , sometimes not specific, so a lodger who are found not in accordance with expectations. This study aims to develop an Android-based location search lodger using the framework flutter in the region of Cirebon City, making it easier for the students/workers from outside the city in search of the lodger needed. Feature of this app is a GPS to facilitate the students/workers from outside the city in search of the lodger needed. where this feature is different from the application that has been built before. The method used in developing this application is the waterfall method. The stages are requirements analysis, system design, implementation, integration and testing. The expected outcome of this research is that a of some aspects of the quality of the software aspects of reliability, effeciency, integrity and usability. Keyword : Android, GPS, FLutter
RANCANG BANGUNG APLIAKSI BERBASIS ANDROID UNTUK PENCARIAN LOKASI INDEKOS MENGGUNAKAN FRAMEWORK FLUTTER DI KOTA CIREBON Handreyan Rizki Pratama; Nining Rahaningsih; Fadhil M. Basysyar
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 2 (2022): Jursima Vol. 10 No. 2, Agustus Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i2.416

Abstract

Continue the school to the college level who come from outside the city would need a place lodger, as well as pakerja that comes from outside the region need the same thing. Search place lodger with the use of a manual will require the time of a day. Today many application that provides easy access to help find a place lodger. But of the many applications , sometimes not specific, so a lodger who are found not in accordance with expectations. This study aims to develop an Android-based location search lodger using the framework flutter in the region of Cirebon City, making it easier for the students/workers from outside the city in search of the lodger needed. Feature of this app is a GPS to facilitate the students/workers from outside the city in search of the lodger needed. where this feature is different from the application that has been built before. The method used in developing this application is the waterfall method. The stages are requirements analysis, system design, implementation, integration and testing. The expected outcome of this research is that a of some aspects of the quality of the software aspects of reliability, effeciency, integrity and usability. Keyword : Android, GPS, FLutter
Analisis Sentimen Implementasi Kurikulum Merdeka Tingkat SMP Di Kabupaten Ciamis Menggunakan Algoritma Naïve Bayes Sarah Muntazah; Rini Astuti; Fadhil M. Basysyar
Jurnal Elektronika dan Teknik Informatika Terapan ( JENTIK ) Vol. 2 No. 1 (2024): Maret: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v2i1.625

Abstract

One of the important steps in the improvement of the education system in Indonesia is the introduction and implementation of the Merdeka Curriculum which is designed to provide greater flexibility in curriculum development at the Primary and Secondary levels leading to increased student participation in learning according to their respective interests and talents. The method used in this research is text-based sentiment analysis using the Naïve Bayes algorithm to classify positive and negative sentiments. The data used are student responses to the implementation of the Merdeka Curriculum collected through a survey with 507 data collected and analyzed using the Naïve Bayes algorithm with an accuracy rate of 82%. The results of this sentiment analysis will provide recommendations that may be implemented as a follow-up regarding the sentiment analysis of the Merdeka Curriculum.