Rizal Wahid Permana Putra
SMP SSA Negeri Kloposawit 1 Candipuro

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Utilizing Paper-mode Quizizz for formative assessment in English teaching and learning Rizal Wahid Permana Putra
Journal of Research on English and Language Learning (J-REaLL) Vol. 4 No. 1 (2023): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v4i1.19288

Abstract

As information and communication (ICT) has grown rapidly, there are many forms of technology provided to support and facilitate the teaching and learning process. Game-based learning these days has been growing interest. It is not only purposed for the teaching-learning media but also for the assessing phase. Quizizz is one of game-based learning platforms offering multiple tools to assess the students’ learning progress. It provides Paper-mode quizzes using printable or a quick-response code. In this research, the researcher deals with utilizing Paper-mode Quizizz for formative assessment in English teaching and learning. This research is a case study with qualitative data conducted at SMP SSA Negeri Kloposawit 1 Candipuro involving 41 students from 8A and 8C as the research participants. Further, to obtain the students’ perceptions, the researcher collects the data through interviews. The result indicates that most students show positive perceptiveness in utilizing Paper-mode Quizizz for formative assessment in teaching and learning English. It is stated that Paper-mode Quizizz is easy to use, enjoyable, fun, challenging, and very interesting. The students only show and rotate the answer, and the teacher will scan the code cards to display the real-time results. In addition, this makes students more motivated to have a test using Paper-mode Quizizz. To sum up, Paper-mode Quizizz is an effective-alternative platform to use for formative assessment in English teaching and learning.
WIELDING INTERACTIVE FLAT PANELS (IFP) TO ENRICH STUDENTS’ VOCABULARY: A CLASSROOM ACTION RESEARCH Rizal Wahid Permana Putra; Achmad Ramadhan; Sutrisnawati Sutrisnawati
J-SES : Journal of Science, Education and Studies Vol 5 No 2 (2026): Vol 5 No 2 (2026): Jurnal J-SES Vol 5 No 2
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/jses.v5i2.31487

Abstract

This Classroom Action Research (CAR) investigates the integration of Interactive Flat Panels (IFPs) to enhance vocabulary acquisition among seventh-grade students at SMP Negeri Satu Atap Gondoruso 01. The study addressed low student motivation and initial proficiency levels linked to conventional pedagogical approaches. Following the Kemmis and Taggart model, the research was conducted in 2 cycles involving 31 students. Data were collected through multiple-choice tests, observations, and field notes. Results indicated a steady quantitative improvement: the baseline pre-test average of 65.80 rose to 68.70 in Cycle I and culminated in 74.03 in Cycle II, shifting students from "fair" to "moderate" proficiency. The findings demonstrate that transitioning IFP usage from a passive visual aid to an active cognitive tool—incorporating digital scaffolding, "Sentence Train" activities, and immediate corrective feedback—effectively bridges the gap between physical engagement and language retention. Consequently, the shared-intellectual space created by IFPs successfully lowered affective filters and fostered a dynamic, collaborative learning environment, and improved students' vocabulary. Keywords: Interactive Flat Pannels; Vocabulary Acquisition; Classroom Action Research