Claim Missing Document
Check
Articles

Found 2 Documents
Search

Sistem Informasi Manajemen Proyek Pembangunan PT. Tuffindo Investama Con Fransiskus Daniel Chandra; Muhammad Rachmadi
Jurnal Teknologi Sistem Informasi Vol 4 No 1 (2023): Jurnal Teknologi Sistem Informasi
Publisher : Program Studi Sistem Informasi, Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jtsi.v4i1.3150

Abstract

Technological developments cause all organizational and company actors to need information systems as a means of supporting operational activities. At PT. Tuffindo Investama Con, does not yet have an adequate system because it still uses a common system. The purpose of this research is to build a management information system that can assist the company in carrying out operational activities. The method used in this research is the RUP (Rational Undefined Process) method. At the inception stage, data collection and problem identification were carried out using interview and observation techniques. In the elaboration stage, problem analysis and needs analysis were carried out using PIECES analysis and cause and effect analysis. The construction stage is carried out by making applications and implementing application systems using class diagrams, activity diagrams and entity relationship diagrams. The programming language used is PHP and MySQL as the database server. The transition stage is carried out by testing the applications that have been made. The results of this study are expected to be able to build a project management information system that can help overcome the problems faced by PT. Tuffindo Investama Con and support daily operational activities, such as recording, project progress, calculations, and project transactions. Keywords: Information System, Project Management, RUP, MySQL, PHP
Perancangan User Experience Dan User Interface Pada Aplikasi Gameku Dengan Menggunakan Pendekatan Design Thinking Fransiskus Daniel Chandra; Fernando Namas; Romi Laxi; Ampu Syura; David Sebastian; Muhammad Rizky Pribadi
MDP Student Conference Vol 1 No 1 (2022): The 1st MDP Student Conference 2022
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (385.897 KB)

Abstract

Abstract: Game is a software that is made to be played in spare time for people who like to play games. Each player can purchase items (Top Up) to use in the game to improve the actor's abilities. Top up games themselves are usually online games, but after many game top up places, there are many cases of game fraud such as taking over customer accounts. To make a game Top Up transaction, a password and email or game id are usually required. Overcoming this problem by creating an information system in the form of the Gameku application using a Design Thinking approach. This research explains the process of creating the Gameku application to make it easier for the public to understand important information related to Gameku. The design process, prototyping, application testing, test results and conclusions. Abstrak: Game adalah salah satu perangkat lunak yang dibuat untuk di mainkan pada waktu luang untuk masyarakat yang gemar bermain game. Setiap pemain game dapat membeli item game untuk digunakan dalam permainan untuk meningkatkan kemampuan aktor. Pembelian item game biasanya pada game online, namun setelah banyaknya tempat Pembelian item game, banyak terjadi kasus penipuan game seperti mengambil alih akun customer. Untuk melakukan transaksi Pembelian item game, biasanya diperlukan password dan email atau id game. Mengatasi masalah tersebut dengan membuat sistem informasi berupa aplikasi Gameku dengan menggunakan pendekatan Design Thinking. Peneltian ini menjelaskan proses pembuatan aplikasi Gameku untuk mempermudah masyarakat mengerti informasi-informasi penting yang berhubungan dengan Gameku. Proses perancangan, pembuatan prototype, pengujian aplikasi, hasil pengujian dan kesimpulan.