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Narasi Mengenai Kisah Teladan Khulafaurrasyidin di Buku SKI MI Ainun Mardiah; Rabiatul Adawiyah Batubara; Siti Fifi Juliani; Abdul Gani Jamora Nasution
All Fields of Science Journal Liaison Academia and Sosiety Vol 3, No 1: Maret 2023
Publisher : Lembaga Komunikasi dan Informasi Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58939/afosj-las.v3i1.522

Abstract

Dalam dunia pendidikan, khususnya pendidikan dalam agama Islam, sejarah tidak dapat dipisahkan dari sejarah. Saat ini, kajian sejarah Islam biasa disebut dengan sejarah kebudayaan Islam. Dalam penelitian ini fokus utama pada materi Khulafaur Rasyidin. Tujuan dari penelitian ini adalah untuk mengetahui keteladanan kisah khulafaurrasyidin dan nilai-nilai positif dari sikap khulafaurrasyidin. Metode yang digunakan dalam penelitian ini adalah metode kepustakaan dimana pengumpulan data dilakukan dengan mengumpulkan data dari berbagai literatur. Literatur yang dipelajari tidak hanya berdasarkan buku tetapi juga dapat berupa bahan dokumentasi, majalah, jurnal dan surat kabar. Hasil penelitian ini menunjukkan bahwa mata pelajaran ski diharapkan dapat membantu siswa untuk mengetahui, memahami, menghayati keteladanan khulafaurrasyidin dan nilai-nilai khulafaur rasyidin sehingga dapat membentuk perilaku siswa yang positif.Kata Kunci : Khulafaurrasyidin, Kisah Teladan, Buku Ski
PENGEMBANGAN MEDIA LUDO PINTAR UNTUK MENINGKATKAN KETERAMPILAN SOSIAL SISWA KELAS IV PADA MATERI KEKAYAAN BUDAYA INDONESIA DI MIS AL-IKHLAS NAGA TIMBUL Abdul Gani Jamora Nasution; Rabiatul Adawiyah Batubara
Al-Ikram : Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol 4 No 2 (2026)
Publisher : LPPM STAI Raudhatul Akmal

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop Smart Ludo as a learning medium designed to enhance the social skills of fourth-grade students in the topic of Indonesian Cultural Heritage at MIS Al-Ikhlas Naga Timbul. The research method adapted the ADDIE development model, which consists of five stages: Analyze, Design, Development, Implementation, and Evaluation. The research instruments included validation sheets for material and media experts, practicality questionnaires for teachers and students, and learning achievement tests in the form of pretests and posttests. The research findings show that the feasibility level of the media, based on the assessment of the material expert, reached 90%, and the media expert assessment reached 92.5%, both of which fall into the very valid category. The practicality of the media, according to the teacher, scored 91% very practical, while the student assessment was 89.5% practical. The effectiveness of the media was reflected in the increase in students’ average scores from 63.33 in the pretest to 85.95 in the posttest, with an N-Gain value of 0.61, categorized as medium to high. Observations and interviews during the learning process showed that students became more enthusiastic, actively engaged in discussions, and demonstrated better teamwork skills. Teachers also noted that the use of this medium successfully created active, interactive, and enjoyable learning experiences. Therefore, Smart Ludo is proven to be feasible, practical, and effective for use in teaching Indonesian Cultural Heritage material, while contributing positively to improving students’ social skills.