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Evacuation Preparation Equipment for Infant in a Flood Disaster a Case Study in Baleendah, Bandung Regency Ahmad Rieskha Harseno; Nedina Sari; Andar Bagus Sriwarno
Journal of Industrial Product Design Research and Studies Vol 2, No 1 (2023): JIPDRS : June 2023
Publisher : Universitas Pendidikan Indonesia (UPI)

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Abstract

Bandung Regency is one of the areas located on the banks of the Citarum River. Therefore, it risks flooding, especially in the rainy season. One of the flood disaster victims is an infant. When a flood occurs, infants rely on help from adults to survive. Currently, there is no special equipment to support the pre-evacuation and evacuation of the infant during the flood. Based on the abovementioned concerns, a means for evacuation is required so infants can avoid the flood and ease the evacuation. The method used in this design is Human Centered Design through three stages: inspiration, ideation, and implementation. The result of this research is the design of an infant evacuation preparation facility with the concept of a baby crib. This crib functions as a means for evacuating the infant safely and can also be used in daily activities to help with the bathing and lulling of the infant.
STUDENT CREATION PROCESS IN MAKING BASIC TWO-DIMENSIONAL ART AND DESIGN ASSIGNMENTS BY DIGITAL METHODS Niken Larasati Ayuningtyas; Nedina Sari
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.61119

Abstract

Basic Two-Dimensional Art and Design is one of the mandatory courses taught at fine arts and design colleges, including at the Bandung Institute of Technology (ITB). This course aims to train student™ sensitivity to processing basic shapes or forms and technical skills in using traditional tools such as colored pencils and poster paints. However, with the developmnet of digital technology and since the Covid-19 pandemic, which required students at that time to carry out the learning process online, the majority of students switched to using graphic software in making assignments, especially in field composition tasks. Therefore, this study aims to explore the stages of students in making field composition assignments in a digital way and analyze the suitability of the results of the assignment with the achievements of this course. The research method used is participatory observation, where the author acts as a student assistant in the course, as well as conducting interviews with lecturers and three students who re-practice how to make field composition assignments. The results of the analysis revealed variations in visual complexity and design approaches between students who used conventional and digital methods. Students create field composition assignments using laptops and tablets whose creation process is carried out at their respective homes, not in the classroom. These findings provide insight into the adaptation of the fine arts education curriculum to digital technology, as well as highlight the importance of technology integration in art learning in response to the development of the times and the changing preferences of students towards creative tools and media.KEYWORDSCreation, Basic Form, Two-Dimensional AUTHORSNiken Larasati AyuningtyasNedina Sari REFERENCESBudiwirman, B., Syeilendra, S., Ramadhan, A., & Syafei, S. (2023). Seni Tradisional Dalam Seni Musik Modren: Analisis Berdasarkan Nilai Pendidikan. Gorga¯: Jurnal Seni Rupa, 12(1), 108-115. https://doi.org/10.24114/gr.v12i1.27135Dewi, N. K. (2023). Analisis Kemampuan Mendesain Poster Bertema Seni Budaya Ntb Pada Mahasiswa Calon Guru Sekolah Dasar. Gorga ¯: Jurnal Seni Rupa, 12(1), 84-90. https://doi.org/10.24114/gr.v12i1.43654Elpalina, S., Ambiyar, A., Agustina, A., & Azis, A. C. K. (2024). Implementasi Model Evaluasi Formatif-Sumatif Dalam Meningkatkan Pembelajaran Seni Budaya. Gorga : Jurnal Seni Rupa, 13(1), 1“8. https://doi.org/10.24114/gr.v13i01.55826Hendriyana, H. (2019). Rupa Dasar Nirmana Asas dan Prinsip Dasar Seni Visual. Penerbit Andi.Hendriyana, H. (2022). Rupa Dasar Nirmana Asas dan Prinsip Dasar Seni Visual. Penerbit Andi.Kembaren, Y. A., Kartono, G., & Mesra, M. (2020). Analisis Karya Poster Berdasarkan Unity, Layout, Tipografi, Dan Warna. Gorga¯: Jurnal Seni Rupa, 9(1), 121. https://doi.org/10.24114/gr.v9i1.18187Mubarat, & Ilhaq. (2021). Telaah Nirmana sebagai Proses Kreatif Dalam Dinamika Estetika Visual. Ekspresi Seni: Jurnal Ilmu Pengetahuan dan Karya Seni, 23(1), 125“139. http://journal.isi-padangpanjang.ac.id/index.php/Ekspresi/article/view/397Munawar, Z., Herdiana, Y., Suharya, Y., & Indah Putri, N. (2021). Pemanfaatan Teknologi Digital Di Masa Pandemi Covid-19. Tematik, 8(2), 160“175. https://doi.org/10.38204/tematik.v8i2.689Pratama, R. E., & Mulyati, S. (2020). Pembelajaran Daring dan Luring pada Masa Pandemi Covid-19. Gagasan Pendidikan Indonesia, 1(2), 49. https://doi.org/10.30870/gpi.v1i2.9405Sanyoto, S. E., & Widada, R. (2009). Nirmana: Dasar-Dasar Seni dan Desain. Jalasutra.Sugiyono. (2012). Metode Penelitian Kombinasi (Mixed Methods). Alfabeta.Sulistiya, M., Mu™afi, Z., Natasia, S. R., Herlina, H., & Yusuf, M. (2021). Penerapan Metode Think Aloud untuk Evaluasi Usability pada Website Dinas Pendidikan dan Kebudayaan Kota MNO. Jurnal Telematika, 16(1), 25“32.Supandi, M. B., & Azis, A. C. K. (2020). Peninjauan Poster dari Warna Dan Tipografi di SMK Multimedia Istiqlal. Gorga¯: Jurnal Seni Rupa, 9(2), 419. https://doi.org/10.24114/gr.v9i2.21236Tabrani, P. (2000). Proses Kreasi, Apresiasi, Belajar. Penerbit ITB.Tabrani, P. (2023). Potensi Manusia: Kreativitas (IV). ITB Press.