Dyah Puspitarini
SMA Negeri 5 Yogyakarta, Yogyakarta, Daerah Istimewa Yogyakarta

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Blended Learning sebagai Model Pembelajaran Abad 21 Dyah Puspitarini
Ideguru: Jurnal Karya Ilmiah Guru Vol 7 No 1 (2022): Edisi Januari 2022
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (463.136 KB) | DOI: 10.51169/ideguru.v7i1.307

Abstract

The purpose of this study is to describe the development of the learning paradigm, the concept of technology-based learning, and the application of blended learning as a 21st century learning model. Information and communication technology is progressing very rapidly. The largest active users of information and communication technology are millennials and generation z. Teaching millennials and generation z is a challenge for teachers. The standard way of face-to-face teaching and learning can no longer be maintained, teachers must develop various strategies, methods, and learning models to present learning activities that are in accordance with the characteristics of millennial students. Teachers are also required to master technology in order to use e-learning as an alternative to learning. However, both methods each have weaknesses. Blended learning is an alternative choice because it combines the advantages of face-to-face learning and the use of e-learning. The existence of information and communication technology is utilized, but does not eliminate the teacher's touch through face-to-face learning. Blended learning is learning that combines learning delivery strategies using face-to-face activities, computer-based learning (offline), and online computers (internet and mobile learning). Blended learning can be applied without any specific limitations on the percentage of face-to-face and the use of computer or internet technology carried out synchronously or asynchronously. In designing the learning design the teacher can determine the percentage of internet utilization both online and offline. The results of the blended learning learning process are effective because they are able to overcome the weaknesses of the face-to-face learning model which is dominated by teachers, and the weaknesses of e-learning which only relies on communication technology.
Peningkatan Keaktifan dan Hasil Belajar PPKn melalui Discovery Learning Berbantuan Aplikasi Wordwall Games Dyah Puspitarini
Ideguru: Jurnal Karya Ilmiah Guru Vol 8 No 3 (2023): Edisi September 2023
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v8i3.485

Abstract

This study aims to improve student activity and learning outcomes through the application of a discovery learning model assisted by a wordwall game application in the national integration material for class X MIPA-1 SMA Negeri 5 Yogyakarta in the 2021/2022 academic year. This classroom action research was carried out in two cycles. Collecting data through observation and documentation, analyzed by calculating the percentage increase in the value of activeness and the percentage increase in learning outcomes, then interpreted and compared with indicators of success. The results showed that the discovery learning model assisted by the wordwall game application could increase student activity and learning outcomes. The value of activity in the first cycle was 61.92% to 74.31% in the second cycle (an increase of 12.39%). Individual activity in the medium-high category from 66.67 % in the first cycle to 89.89% in the second cycle (an increase of 23.22%). The learning outcomes of the knowledge aspect in the first cycle have an average value of 74.44, to 87.30 in the second cycle (an increase of 12.86). The number of students who completed the first cycle was 19 students (52.78%) and in the second cycle as many as 30 students (83.33%), an increase of 30,55%. The learning outcomes in the very good category of skills increased from 3 students (8.33%) in the first cycle to 9 students (25%) in the second cycle. While the learning outcomes of the attitude aspect did not change drastically, some students showed an increase in behavior in the aspects of order and obedience to the rules, so the value of the very good category increased from 6 students (16.67%) in cycle 1 to 10 students (27.78 %) in cycle 2.