Eris Dwi Purnama
Universitas Bina Bangsa

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DESIGN AND IMPLEMENTATION OF WEB-BASED REGISTRATION SYSTEM IN KLINIK MEDIKA ANTAPANI BANDUNG USING BLACK BOX TESTING Eris Dwi Purnama; Fierzha Anugrah Putra
Jurnal Ilmiah Sistem Informasi Vol. 2 No. 1 (2022): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (637.74 KB) | DOI: 10.46306/sm.v2i1.15

Abstract

Klinik Medika Antapani is a business entity that serves the community in providing public health services for the community. Currently the patient registration process at Klinik Medika Antapani still uses a stand-alone desktop based application with Microsoft access which still causes queues in the registration section and through conventional registration via Whatsapp. An information system is needed to implement a more effective and efficient service concept at Klinik Medika Antapani. Web-based patient registration applications is one of the best suitable sollution for implemented in Klinik Medika Antapani.  Web-based Patient registration application are way more easier to access because they only require a LAN or WAN internet connection and can be accessed directly without having to install the application to the computer. This Web Based Registration System will be very effective if implemented in Klinik Medika Antapani which is still based on onsite registration and manual registration through Whatsapp.
APLIKASI AUGMENTED REALITY DAN LOCATION BASED SERVICE KOLAM RENANG UMUM JAKARTA SELATAN BERBASIS ANDROID Eris Dwi Purnama; Fahri Alfaruqi
Jurnal Ilmiah Sistem Informasi Vol. 2 No. 2 (2022): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (574.299 KB) | DOI: 10.46306/sm.v2i2.25

Abstract

Technological development of increasingly sophisticated mobile devices adds to the attractiveness of the user in use. as well as in terms of communicating may also serve in the search for information by acting as a map. GIS using GPS and maps to see in real time objects that exist in a region precisely in the unity of space and also the distance is based Location Based Service. Augmented reality is giving a new color to convey information created as a marker of the location of an object. For the layman connoisseurs and lovers of sports, especially swimming still not got the location of the object reference of the swimming pool. The information obtained was limited to an information from others and a text-only information.By looking at the above problems for some people who frequent sporting activities such as swimming certainly should know the places of public pools that will be used as a training tool. Reference locations and the location of the pool is visually obvious of course, can add instructions for people who want to go places. Augmented Reality and LBS is the right combination of information retrieval solutions to a location that makes the information visualized. The author makes Augmented Reality and LBS location Swimming Pool South Jakarta that aims to introduce a new way to convey information to people who do sports activities, especially swimming and also in order to facilitate outdoor sports lovers in the visited objects pool in this coverage is in the region South Jakarta
APPLICATION OF MULTIMEDIA-BASED LEARNING MODELS USING WEB-BASED LEARNING METHODS TO SUPPORT STUDENT CENTERED LEARNING IN SMA NEGERI 4 BANDUNG Firmansyah Firmansyah; Eris Dwi Purnama
Jurnal Ilmiah Sistem Informasi Vol. 2 No. 2 (2022): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (430.213 KB) | DOI: 10.46306/sm.v2i2.32

Abstract

Learning, in practice is inevitable from the use of technology, especially Information Technology (IT). IT has been able to contribute to the world of education. Learning is increasingly effective, interactive, broad, and unpatterned just in the classroom. Web Based Learning is a distance learning application using the online internet. This method of learning with the application bridges conventional learning problems such as the limitations available to teachers and students in the classroom. The purpose of this study is to build web-based learning as an online learning medium for high schools (SMA). The research was carried out by observing the system directly so that the results of the analysis of the needs of the system to be made were obtained. Literature studies are also carried out to find other sources that can be the basis and reference in creating a web-based learning system. The web based learning system is created using the PHP programming language and MySQL database. It can be concluded that the web-based learning application has been designed and implemented with facilities including downloading materials, assignments, quizzes, and open discussion forums for teachers and students to discuss with each other