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Muhaimin Muhaimin
Institut Agama Islam Darussalam Blokagung

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MOTIF BERMAIN GAME ONLINE STUDI KASUS PADA REMAJA DESA SUMBERSARI BANYUWANGI Agung Obiyanto; Muhaimin Muhaimin
JDARISCOMB:Jurnal Komunikasi dan Penyiaran Islam Vol. 2 No. I (2022): januari 2022
Publisher : Institut Agama Islam Darussalam Blokagung Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.693 KB) | DOI: 10.30739/jdariscomb.v2iI.1443

Abstract

Online games are a new type of game that appears in the current Android era. This game is different from games in the previous era, which were usually only played at certain times, namely during the day, at night, or during school holidays. Meanwhile, online games can be played at any time, when someone holds an android. Therefore, this game can make anyone addicted so that they forget the time to pray, recite the Koran, or study. This article focuses on examining the motives that drive teenagers to become addicted to online game games by using Sumbersari Village as a case study. The results of the study show that what drives the motives of the teenagers include boredom, following trends, parents who are too free, and maximum facilities