Ruruh Mindari
Faculty Of Teacher Training And Education, Widya Mandala Catholic University, Surabaya,

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Teachers’ Implementations of Teaching Techniques for Young Learners Veronica Listyani Diptoadi; Ruruh Mindari; Hendra Tedjasuksmana
Celt: A Journal of Culture, English Language Teaching & Literature Vol 18, No 1: July 2018, Nationally Accredited
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1026.524 KB) | DOI: 10.24167/celt.v18i1.836

Abstract

Although often taking part in seminars and workshops on how to teach English to their students, it seems that elementary school teachers of English (though not all) do not really implement what they have received in their classrooms. The seminar that the English Department of Widya Mandala Surabaya Catholic University held on the 8th of August 2015 was a workshop where the participants, the elementary school teachers of English, were trained to demonstrate how to use drama, storytelling, games and songs as techniques in teaching English to their students. They were expected to be able to use these techniques in their respective classrooms. The techniques became the alternatives to the current techniques being practiced at schools to enliven the learning atmosphere. Therefore, this study which is the third level or the last level of our project on developing an English handbook for English teachers at elementary schools, is in the form of an observational study describing how the teachers implemented the techniques -- drama, storytelling, games and songs -- in their respective classrooms, students’ responses and   what problems took place when the teachers were carrying out the techniques. The results show that the teachers were able to teach those techniques in their classes, students actively took part more actively in their English class, and they liked games and songs much.
AN EVALUATION OF ENGLISH COURSEBOOKS FOR YOUNG LEARNERS Veronica Listiani Diptoadi; Ruruh Mindari
Bahasa dan Seni: Jurnal Bahasa, Sastra, Seni, dan Pengajarannya Vol 43, No 2 (2015)
Publisher : Fakultas Sastra Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (306.764 KB)

Abstract

Evaluating two English coursebooks used at Wima Kids English course, this study aims at finding out whether Hip Hip Hooray and Backpack fulfill the objectives of teaching English at Wima Kids and whether they are designed according to the principles of TEYL. Furthermore, in what aspects Hip Hip Hooray could be complemented with the materials in Backpack. The instruments used in this study were the researchers themselves equipped with an Evaluation Checklist by Bilash (2009) and in-depth interviews with some teachers who have used those two books in their classes. Using the check list, it was found out that Hip Hip Hooray and Backpack are in accordance with the objective of teaching English at Wima Kids, which is to help learners to be able to use English for communication, especially orally. The two series also fulfill the principles of TEYL. Further, the last finding revealed that Backpack can supplement Hip Hip Hooray series in language content, topic content, teaching tips and techniques, and grammar activities.
Pengaruh Permainan Kosakata Bahasa Inggris Melalui Digital Smart Board For Kids Terhadap Perkembangan Bahasa Anak Usia 5-6 Tahun di Era Merdeka Belajar Anggraini, Kristin; Kriesye S., Maria Josephine; Mindari, Ruruh
GHANCARAN: Jurnal Pendidikan Bahasa dan Sastra Indonesia 2022: SPECIAL EDITION: LALONGET III
Publisher : Tadris Bahasa Indonesia, Fakultas Tarbiyah, Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ghancaran.vi.7615

Abstract

This research will use the Digital Smart Board for Kids game as a means of learning English vocabulary for young children. This study uses a type of quantitative research using a pre-experimental design with one group pretest-posttest. The research subjects in this study were 15 children aged 5-6 years. The selection of subjects takes into account the application of foreign languages, especially English in teaching and learning activities in kindergarten. Data collection techniques using observation and documentation. To draw conclusions from the research results, a hypothesis test was carried out using the t-test. Before conducting the t-test, the normality test and homogeneity test were first carried out on the research results. Where the alpha value is more than 0.05, the data is considered good and reliable. Hypothesis testing was carried out to determine the effect of English vocabulary games through the Digital Smart Board for Kids on the language development of children aged 5-6 years in the independent learning era. This Digital Smart Board game for kids can be played by all children, so that development in the classroom becomes more applicable, contextual and interesting. In conclusion, the Digital Smart Board game for kids can be used to develop children's language development properly, especially in terms of understanding, remembering and pronouncing/imitating English vocabulary in children aged 5-6 years in the era of independent learning.