B. Prasetyo, B.
Faculty of Teacher Training and Education, Universitas Jember, Indonesia

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Usability Testing Analysis on The Bana Game as Education Game Design References on Junior High School Adnan, F.; Prasetyo, B.; Nuriman, N.
Jurnal Pendidikan IPA Indonesia Vol 6, No 1 (2017): April 2017
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v6i1.9597

Abstract

Learning media is one of the important elements in the learning process. Technological development support makes learning media more varied. The approach of using digital technology as a learning media has a better and more effective impact than other approaches. In order to increase the students’ learning interest, it requires the support of an interesting learning media. The use of gaming applications as learning media can improve learning outcomes. The benefits of using the maximum application cannot be separated from the determination of application design. The Bana game aims to increase the ability of critical thinking of the junior high school students. The usability-testing analysis on the Bana game application is used in order to get the design reference as an educational game development. The game is used as an object of the analysis because it has the same characteristics and goals with the game application to be developed. Usability Testing is a method used to measure the ease of use of an application by users. The Usability Testing consists of learnability, efficiency, memorability, errors, and satisfaction. The results of the analysis obtained will be used as a reference for educational game applications that will be developed.
Usability Testing Analysis on The Bana Game as Education Game Design References on Junior High School Adnan, F.; Prasetyo, B.; Nuriman, N.
Jurnal Pendidikan IPA Indonesia Vol 6, No 1 (2017): April 2017
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v6i1.9597

Abstract

Learning media is one of the important elements in the learning process. Technological development support makes learning media more varied. The approach of using digital technology as a learning media has a better and more effective impact than other approaches. In order to increase the students’ learning interest, it requires the support of an interesting learning media. The use of gaming applications as learning media can improve learning outcomes. The benefits of using the maximum application cannot be separated from the determination of application design. The Bana game aims to increase the ability of critical thinking of the junior high school students. The usability-testing analysis on the Bana game application is used in order to get the design reference as an educational game development. The game is used as an object of the analysis because it has the same characteristics and goals with the game application to be developed. Usability Testing is a method used to measure the ease of use of an application by users. The Usability Testing consists of learnability, efficiency, memorability, errors, and satisfaction. The results of the analysis obtained will be used as a reference for educational game applications that will be developed.
Kualitas Fisik Daging Ayam Broiler yang Dipelihara di Kandang Closed House pada Ketinggian Dataran Berbeda Prasetyo, B.; Mahfudz, L .D.; Nasoetion, M. H.
Jurnal Sain Peternakan Indonesia Vol 16 No 1 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31186/jspi.id.16.1.61-67

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh perbedaan ketinggian dataran terhadap kualitas fisik daging ayam broiler yang dipelihara pada kandang closed house. Percobaan dilakukan dengan menggunakan kandang closed house dengan ketinggian dataran berbeda dengan lama pemeliharaan 28 hari. Rancangan yang digunakan rancangan acak lengkap (RAL) dengan 3 perlakuan dan 8 ulangan. Setiap unit percobaan terdiri dari 2 kandang closed house. Data dianalisis ragam dengan uji F pada taraf 5% untuk mengetahui pengaruh perlakuan. Apabila terdapat pengaruh perlakuan yang nyata dilanjutkan dengan uji Duncan. Perlakuan yang diberikan yaitu: T1 (dataran rendah, <400 mdpl), T2 (dataran sedang, 400 – 700 mdpl) dan T3 (dataran tinggi, >700 mdpl). Parameter yang diukur yaitu water holding capacity (WHC), pH, susut masak, drip loss dan warna. Hasil penelitian menunjukan bahwa ayam broiler yang dipelihara dalam kandang closed house di dataran tinggi (Ampel) memiliki susut masak, drip loss dan kecerahan warna daging dada nyata (P?0,05) lebih baik dibandingkan pada dataran rendah (Demak). Nilai pH daging yang mendekati normal pada ketinggian dataran sedang (Gunungpati). Ketinggian dataran tidak berpengaruh nyata (P>0,05) terhadap tingkat kemerahan dan kekuningan daging paha ayam broiler. Simpulannya adalah ayam broiler yang dipelihara dalam kandang closed house di dataran tinggi memiliki kualitas fisik daging yang paling baik.