Juwita Rini
UIN K.H. Abdurrahman Wahid Pekalongan

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Aplikasi Zyra sebagai Media Belajar Bangun Ruang Sisi Datar Nanda Meilia Andini; Juwita Rini
CIRCLE : Jurnal Pendidikan Matematika Vol. 3 No. 01 (2023): March 2023
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (891.583 KB) | DOI: 10.28918/circle.v3i01.6925

Abstract

Tujuan dari penelitian pengembangan ini adalah untuk mengetahui tingkat kevalidan, kepraktisan, dan keefektifan aplikasi Zyra berbasis android mobile game dan terintegrasi Augmented Reality sebagai media belajar bangun ruang sisi datar siswa kelas VIII. Penelitian ini menerapkan model pengembangan ADDIE, menggunakan teknik pengumpulan data berupa wawancara, dokumentasi, angket, dan tes, serta menggunakan teknik deskriptif kualitatif sebagai teknik analisis data. Penelitian yang berlangsung selama kurang lebih empat bulan ini menghasilkan sebuah produk aplikasi pembelajaran yang dinyatakan valid dengan skor 83,5% dan 79,5, praktis dengan skor sebesar 83%, dan efektif dengan skor sebesar 86,66% berdasarkan hasil uji pre-test dan post-test.
Augmented Reality Utilization for Mathematical Thinking Skills in Indonesian Junior High Schools Juwita Rini; Eko Pradipta Kurnaedi; Nurul Husnah Mustika Sari; Rhischa Assabet Shilla
Hipotenusa: Journal of Mathematical Society Vol. 7 No. 1 (2025): Hipotenusa : Journal of Mathematical Society
Publisher : Program Studi Tadris Matematika Universitas Islam Negeri (UIN) Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/hipotenusa.v7i1.3942

Abstract

Augmented Reality (AR) is one of the technologies used in Indonesian junior high school mathematics learning. This study aims to conduct a systematic literature review on the use of AR and its influence on mathematical thinking skills at the junior high school level from 2020 to 2024. Mathematical thinking skills in this study are focused on students' problem-solving skills, reasoning skills, creative thinking skills, and critical thinking skills The Systematic Literature Review method is used by reviewing, analyzing, and synthesizing findings from 11 previous empirical studies on augmented reality articles at the junior high school level related to mathematical abilities (problem solving, reasoning, creative thinking, or critical thinking) conducted in Indonesia, sourced from the Google Scholar database (indexed Sinta 1 to Sinta 3) and Scopus (articles and proceedings) published in 2020-2024, in English or Indonesian, and full-text articles are available. This study found that researchers have used various methods to investigate AR in junior high school mathematics education, with quasi-experimental designs, often involving control groups, being the most common. Geometry emerged as the most frequently studied topic. AR-based instruction has been shown to improve junior high school students' mathematical skills in Indonesia, demonstrating a significant impact on academic achievement and critical thinking compared to traditional methods, while also enhancing reasoning and problem-solving abilities. The potential challenges of integrating augmented reality into junior high school mathematics instruction include the need for sufficient technological devices, teachers' technological competencies, and effective learning time management.