Ikrar Amalia Sholekhah
Fakultas Ilmu Komputer, Universitas Brawijaya

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Pembangunan Game Edukasi Ayo Belajar Rambu-Rambu Lalu Lintas Berbasis Kinect (Studi Kasus TK Kemala Bhayangkari 10 Kota Malang) Ikrar Amalia Sholekhah; Issa Arwani; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 1 (2018): Januari 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Traffic signs are signs of equipment that described of symbols, numbers, letters, or images and are used as security equipment to road users that they have to compy it. In the year 2017 there has been a traffic incident that reached 6,528 people. Violations happend because of the habit that continues and will put them on the risk of accidents among road users. Therefore it is necessary to learn traffic signs in early learning at the grade of kindergarten education so they will grow into people who orderly traffic. Learning methods can be provided through educational games. Educational Games are the way for someone to find solutions to a problem by making a fun approach. The game will be titled "ABEL Rambu Lalu Lintas" which will introduce the children about the meaning of traffic signs with kinect platform PC (Personal Computer). The reason of using kinect in game is expected to make children active and interact with each other. Playtesting game played by 20 children with 3 test times to calculate the average increase of pre test and post test. The results of the first test has been incrteased 12%, the second test 9%, and the third test 7%, The increase of the value indicates that the game is well received and it's able to provide many benefits of learning traffic signs for children.