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Evaluasi Usability Pada Aplikasi KRL Access Dengan Menggunakan Metode Evaluasi Heuristik Venzy Pertiwi; Ismiarta Aknuranda; Satrio Hadi Wijaya
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

KRL Acess is the official mobile application owned by PT Kereta Commuter Indonesia that can be used by Jabodetabek KRL users to find for the information about train arrival schedules and routes. Users of the KRL Access application certainly have a number of problems when using the application, both positive and negative issues. In order to achieve the KRL Acess's purpose, ussability sistem can allow the users to get the results as expected. This research was conducted by using heuristic evaluation method to find out the usability problem that might occured in KRL Access. The evaluators that involved in this heuristic evaluation process were 4 evaluators of ussability expert. Usability evaluation with the heuristic evaluation method resulted in finding usability problems with total amount of 24 problems were founded by usability expert evaluator. From the total amount of 24 usability problems, it was found that the average severity rating that could be classified into 3 of 4 categories namely catastrophic, mayor, dan minor. The highest average severity rating is owned by the H-3 (User control and freedom) and H-10 (Help and documentation) principles. Each heuristic principle has an average severity rating of 2.75. While the most usability problems are found in the H-1 heuristic principle (Visibility of system status) with 28.12% of the overall usability problems.
Pengaruh Aspek Afektif terhadap Prestasi Belajar Pemrograman Web dan Perangkat Bergerak Studi Kasus Kelas X RPL SMK PGRI 3 Malang Annisa Mutiara Fari; Admaja Dwi Herlambang; Satrio Hadi Wijaya
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Curriculum-13 contains an assessment of affective attitudes that focuses on the feelings, interests, and talents of each student. Some examples of attitudes that students have are self-confidence, discipline, and responsibility. This study discusses the effect or impact of affective attitudes (confidence, discipline, and responsibility) on success in the learning process in Web and Mobile Programming subjects. Measurement of affective attitudes was measured using a questionnaire containing statements related to behavior in class. Measurement of learning achievement is taken from daily test scores for one semester. The population used is class X RPL SMK PGRI Malang with a total of 55 respondents. This study is classified as a quantitative study because the processed information is in the form of numbers. Using the comparative causal method in order to convey causal relationships that focus on cause and effect. The type of statistics used in this study is parametric statistics. Testing the data through the process of testing the validity and reliability. Meanwhile, data classification uses descriptive analysis. The results of the descriptive analysis on the affective aspects and student achievement showed that they were in the medium category. Proof of hypothesis based on multiple regression analysis by performing t test and f test. Statistical results show that self-confidence has an effect on learning achievement of Web and Mobile Programming by 8.80% in a negative direction. While the attitude of discipline has an effect of 29.00% in a positive direction and an attitude of responsibility has an effect of 11.20% in a positive direction.